New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5

Get out your ancient tool, boys and girls, because Rorolina Frixell is most certainly going to replicate it good and proper!

Yes, in today’s episode of New Game Plus, in which we are presently enjoying a second playthrough of Atelier Rorona DX on Nintendo Switch, we take on the poor overworked girl’s third assignment, which is somewhat vague on the specifics but nonetheless proves not to be too much of a problem for her.

Hit the jump to see how we got on today!

We romped through this assignment with absolutely no difficulty. There are a number of factors that contribute to this, probably the most significant of which are the excellent equipment I was able to carry over from the end of the previous playthrough, which trivialises most early-game fights, allowing for easy grinding and access to areas that would have previously been gated by powerful monsters; and the workshop furnishings I was also able to carry over.

The workshop furnishings were a new addition to Atelier Rorona Plus, based on the search items you could create in Atelier Totori and Atelier Meruru. They make a huge difference, with probably the most helpful being the Traveler’s Shoes (reduce travel time to the various dungeons and between areas) and the Secret Bag (immediately send items from your basket to the container back at the workshop, meaning you’ll never have to cut an expedition short to empty your inventory). The latter allows for huge amounts of materials to be gathered in a fraction of the time it would take in an initial playthrough, so it’s pretty straightforward to get well ahead of where the game expects you to be.

Next time, we take on the fourth assignment. Will that be as much of a cakewalk? Only time will tell!

More about the Atelier Arland trilogy

Thanks for reading; I hope you enjoyed this article. I’ve been writing about games in one form or another since the days of the old Atari computers, with work published in Page 6/New Atari User, PC Zone, the UK Official Nintendo Magazine, GamePro, IGN, USgamer, Glixel and more over the years, and I love what I do.

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