Something a little different for today’s Waifu Wednesday!
With the long-awaited English language release of KISS’ Custom Order Maid 3D 2 on both Steam and Nutaku, I wanted to give this game some coverage as, if you didn’t already know, the Custom Maid series in general is an important part of MoeGamer: the site’s mascots were all made in previous game Custom Maid 3D 2.
I’ll be checking out this game over the long term as there’s a surprising amount more to it than I realised, but what better time to kick things off than on Waifu Wednesday? Let’s knock on the door of the Empire Club and see what awaits us…
Some very NSFW gubbins ahead. You have been warned!
Continue reading Custom Order Maid 3D 2: First Day at the Empire Club →
Well, it’s been a while since we last checked in with the Honeys, so by popular request (all right, one person asked) it’s high time we paid them a visit.
Today I decided to let in-game assistant Sitri do all the hard work in terms of character design, while I’d do “the easy bit” — posing them in a suitable environment.
Several hours later, I feel like I may have gotten the raw end of the deal here… but the results were worth it!
Continue reading Waifu Wednesday: The Hundred Honeys Project – Sitri’s Pick →
It’s actually been a little while since I had a play around with the excellent Honey Select Unlimited, so I thought tonight I’d settle down and make some more Honeys.
In case you haven’t stumbled across this idle little project before, my goal here is relatively simple: keep building Honeys and incorporating them into a scene until the included Studio app that comes with Honey Select Unlimited won’t let me add any more. Or my computer catches fire, whichever one comes first.
So far things have been going quite well, and there’s a few more additions to the harem today.
Continue reading Waifu Wednesday: Another Hundred Honeys Update →
Last time, we looked at how to get up and running with Visual Novel Maker as soon as possible using its built-in assets and template project.
Today we’re going to take a look at how you can use your own assets to create something unique to you! Because built-in assets are all well and good — and Visual Novel Maker certainly has some lovely default artwork and character designs — but if you’re serious about getting creative, you’ll want to take control of as much about your work as possible.
That means, among other things, creating your own characters with which to tell your story. So let’s take a look at that today!
Continue reading Visual Novel Maker: The Breath of Life →