Tag Archives: Atari ST

Atari ST A to Z: Casino Roulette

Casino games, played solo on your home computer or console, may seem largely pointless… but they can be a good way of learning the rules or experimenting with “techniques”.

Of course, it’s a fool’s game to assume that any betting methods “work”, particularly in a game as inherently random as roulette — but if you’re playing in the comfort of your own home on your Atari ST, there’s no harm in trying a few systems for yourself, is there? Particularly when the manual is good enough to spell them out for you.

If nothing else, Casino Roulette for Atari ST allows us to appreciate quite how far speech synthesis has come in the last 30 years or so!

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Atari ST A to Z: Battleships

In the navy, you can sail the seven seas! You can also blow seven shades of snot out of your friends, siblings and/or parents using nothing more than a pen and paper.

Or perhaps an Atari ST and a copy of Battleships by Elite, an adaptation of the classic tabletop game that aims to up the pace of things a bit by allowing you to fire “salvos” of shots all over the shop in the (usually vain) hope of actually hitting something.

It may look primitive today, but this was an enjoyable fun time in multiplayer back in the day!

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Atari ST A to Z: Andes Attack

Regular viewers and enthusiasts of ’80s microcomputers will doubtless be well familiar with Jeff Minter of Llamasoft by now.

Minter didn’t put out a ton of stuff for the 16-bit platforms, but when he did — gosh, he made that hardware well and truly sing.

A great example is Andes Attack for Atari ST which, as well as being incredibly difficult, is also a beautiful reimagining of one of Minter’s old Vic-20 games. Let’s enjoy the sight of me failing miserably at it!

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Atari ST A to Z: Zany Golf

Electronic Arts has become a bit of a dirty word these days, gaining notoriety for, among other things, predatory microtransactions and taking over beloved studios, only to shutter them shortly afterwards.

But there was a time when EA was a label that stood for high-quality, unusual and interesting software — a time when it really did feel like they were pursuing electronic art. One great example of a title like this that they released in the 16-bit era was Zany Golf, a fun and highly creative physics puzzler masquerading as a golf game.

You’ll never look at hamburgers the same way again…

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Atari ST A to Z: Yomo

While it’s primarily the 8-bit home microcomputer era that is associated with the “bedroom programmer”, thanks to the fact that most systems came with the programming language BASIC built into ROM, some of this still went on in the 16-bit era.

A popular platform for independent game development on Atari ST was STOS (short for ST Operating System). This was a BASIC-like language with a lot of features specifically geared towards game development: things like sprite handling, scrolling, music and sound generation, all that sort of thing.

STOS’ publisher Mandarin Software collected a bunch of impressive efforts from talented developers and bundled them together in a commercially available showcase compilation called Games Galore. One of those games was Yomo, which is the subject of today’s video!

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Atari ST A to Z: Xenon 2 – Megablast

Possibly the most ’90s game of all-time, The Bitmap Brothers’ Xenon 2: Megablast is a classic shoot ’em up with a solid Atari ST port.

Okay, we don’t get to enjoy the full digital strains of Bomb The Bass’ Megablast (Hip-Hop on Precinct 13during gameplay, but it’s there in the intro sequence, and was enough to get my video Content ID’d on YouTube! I didn’t know anyone still cared about Bomb the Bass, least of all in 8-bit mono at a woefully low sample rate. AH YEAH.

Anyway, Xenon 2 is indeed a Megablast, and well worth checking out if you want to see how a 16-bit microcomputer handles a chaotic shoot ’em up!

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Atari ST A to Z: Wicked

Wicked is a great game that I used to really like when I was younger… even if it did freak me out a bit.

An occult-themed strategic shooter with horror elements, Wicked is a seriously unusual and highly original game that I’ve never seen anything quite like ever since. Truly, it was an untamed and highly experimental time in the games business!

Anyway, let’s revisit it after all these years… has it still got that ol’ black magic?

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Atari ST A to Z: Vixen

Today we have a game that got banned in Germany. Not for the usual reasons, either; no excessive violence or Nazi imagery here.

Nope, Vixen by Martech got banned because its name sounded a bit like the German word for “wanking”. It subsequently did manage to get a German release under the name She-Fox. Meanwhile, UK high street retailer Boots refused to stock the game because of the boobies on the box art.

And you thought we had problems these days!

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Atari ST A to Z: Ultima 2

Today’s game hails from the relatively early days of what would go on to become an incredibly popular genre worldwide: the RPG.

Ultima II: The Revenge of the Enchantress is often regarded as the “black sheep” of the Ultima series, but it nicely demonstrates how things worked for this type of game back in the Good Old Days… as well as makes me realise that I really had no need to feel intimidated by the supposed complexity of RPGs back when I was a kid!

The ST version perhaps isn’t the most visually impressive game you’ll see on the platform, but it does make good use of the GEM interface, and provides some solid, enjoyable adventuring action!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Thunderbirds

As we’ve previously talked about a few times, licensed games on 8- and 16-bit home computers tended to follow a particular formula.

That’s why when games like Thunderbirds came along and tried to do things a little different from the usual “platform game that doesn’t have much to do with the show or movie” approach, it was worth taking notice. Okay, so Thunderbirds in particular manages to create a lot of its own problems by taking this approach… but it’s got ambition, I’ll certainly give it that.

It’s also worth bearing in mind that when this was released, a lot of conventions that we take for granted in gaming today were still being established and figured out. At least, that’s what I kept telling myself as I had to restart that first mission over and over and over again…

Find a full archive of all the Atari A to Z videos on the official site.