As we’ve previously talked about a few times, licensed games on 8- and 16-bit home computers tended to follow a particular formula.
That’s why when games like Thunderbirds came along and tried to do things a little different from the usual “platform game that doesn’t have much to do with the show or movie” approach, it was worth taking notice. Okay, so Thunderbirds in particular manages to create a lot of its own problems by taking this approach… but it’s got ambition, I’ll certainly give it that.
It’s also worth bearing in mind that when this was released, a lot of conventions that we take for granted in gaming today were still being established and figured out. At least, that’s what I kept telling myself as I had to restart that first mission over and over and over again…
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