Category Archives: Atari A to Z

Atari A to Z Flashback: Video Checkers

I am bad at checkers, or draughts as we call it over here, but I’m not going to turn down a chance to play an early game by Carol “River Raid” Shaw.

In fact, legend has it that Carol Shaw’s Atari 2600 version of Checkers put Activision’s similar effort to shame by such a significant degree that she was offered a job with the company. And the rest, as they say, is history. Now in commemoration of such a heartwarming story, enjoy my terrible attempts to beat the lowest difficulty level on a 41-year old video game adaptation of a very simple board game.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari ST A to Z: Curse of Ra

We’ve reached the end of our second spell (no pun intended) with Epyx’s wonderful Temple of Apshai Trilogy; this time we take on the final part, Curse of Ra, on the Atari ST.

Westwood’s 1986 port of Temple of Apshai Trilogy for Atari ST is one of the more convenient and enjoyable ways to play the game. The mouse controls and menus work well, the ability to get the room descriptions with the tap of a key is wonderful — it would have been nice to have the treasure descriptions, too, but I guess there was only so much text they could squeeze in!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z: Jumpman Junior

The meaning of “platform game” has changed quite a bit over time; back in the earlier days of home computing, however, it had quite a distinct meaning. And Jumpman Junior from Epyx was pretty much a textbook example.

You have a single screen at a time. There are platforms and, often, ladders — hence the genre also being known as “platforms and ladders”. You have a thing to do — usually “collect all the thingies” or “get to the top”. And there are things trying to stop you — including the very environment you’re clambering all over! All of this is true for Jumpman Junior. And it’s still a highly enjoyable game today!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z Flashback: Tempest

One of the nice things about the Atari Flashback Classics collection is how it includes a bunch of previously unreleased prototypes — some of which are really great.

Tempest for Atari 2600 is unfortunately not exactly one of the great ones — but it’s an interesting one, nonetheless, largely because no-one seems to know who was responsible for it! Originally assumed to be the work of Carla Meninsky, it seems that it was actually produced by someone else after Meninsky left Atari — but no-one knows who! And no-one is in a hurry to come forward and take responsibility, either…

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari ST A to Z: Blood Money

First, there was Menace. Now, Psygnosis presents… a DMA Design game. BLOOD MONEY!

Thus ran the intro to Blood Money, spiritual successor to DMA Design’s excellent 16-bit shooter Menace, and a game that draws heavy inspiration from a variety of its contemporaries. It’s a good game with a few glaring issues that hold it back from true greatness — but it’s worth a play or two, particularly if you can bring a friend along for the ride!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z: International Karate

The fighting game genre has been around for a very long time — and unlike many other gaming genres, it’s never really fallen completely out of favour.

It has evolved considerably over time, though; today’s fighting games are nearly unrecognisable when compared to the earliest titles in the genre. But the fundamentals are still there; while games like International Karate are all about landing single, clean hits on your opponent rather than whittling their health down, the core principles of the genre still very much apply!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z Flashback: SwordQuest WaterWorld

We’ve done it, everyone; we’ve made it through the SwordQuest games without killing anyone. And thankfully, the last of the three games that actually made it to release is the best by a long shot — though that’s still not saying much.

SwordQuest WaterWorld was initially only released to Atari Club members, making it a very rare cartridge for the dear ol’ 2600 today. But thanks to Atari Flashback Classics, now we can all enjoy its… whatever it offers, but without the prospect of a $25,000 jewelled crown to spur us on. I will say this, at least; this is probably the SwordQuest game you’ll be most likely to actually beat!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari ST A to Z: After Burner

Back in the day, we all knew that home ports of the most impressive arcade games were never going to match up to playing on original hardware. But we took what we could get.

Such was the case with Argonaut Software’s port of Sega’s After Burner to Atari ST. It, of course, pales in comparison to the arcade version — but when you didn’t have ready access to that arcade version, I can attest that you would absolutely find a way to be happy with this!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z: Heavy Metal

We’ve seen a fair few type-in listings on this series so far, and some of the best of all time come from the mind of Paul Lay, who is still making Atari games to this day under the name Playsoft.

Heavy Metal is a type-in machine code game that Lay published in Page 6 magazine issue 33. It’s an isometric adventure that draws some inspiration from titles such as Marble Madnessand Spindizzy, but also has its own distinct elements, too. It’s a good time, but looks like it would have been a bit of a mission to type in back in the day!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011

Atari A to Z Flashback: SwordQuest FireWorld

Just… don’t. I don’t want to talk about it. I can’t. I just… please. Help me.

SwordQuest FireWorld is one of the most miserable video games I have ever played. And, as anyone who knows me well will attest, this is not something I say lightly. Forget E.T., forget Pac-Man, this is the true festering dog turd of the Atari 2600’s library.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

header-5603011