Tag Archives: Atari 8-bit

Atari A to Z: Knicker Bockers

You probably have no idea what to expect from a game with a title like “Knicker Bockers”. I didn’t really know either.

What we actually get is a surprisingly fun, if challenging, maze game that combines elements of Lock ‘n’ Chase, Pengo and a teeny tiny bit of Drelbs. It’s a good time!

Well, okay, the narrative setup for the game — which features a guy named Knick playing in a door factory while being pursued by the local toughs — perhaps needs some work… but it was the 8-bit era and no-one cared about narrative if the game was enjoyable!

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Atari A to Z: Jawbreaker

Pac-Man didn’t make it to Atari 8-bit computers until 1982, but that doesn’t mean that people were short of some dot-eating maze-based funtimes until then.

Nope; we had John Harris’ Jawbreaker, an excellent Pac-Man clone that was extremely well-received at the time of its 1981 release — and which was so uncomfortably close to Pac-Man that Atari ended up suing publisher On-Line Systems.

Atari’s suit was ultimately unsuccessful, but Harris chose to play it safe and follow up the original Jawbreaker with a successor that was less obviously based on the Namco classic. But that’s a story for another day!

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Atari A to Z: Interval

Ever since the early days of computing, programmers have been finding ways to develop educational software for a variety of purposes.

One such programmer was Douglas Crockford, who was a particular fan of experimenting with the Atari 8-bit’s sound capabilities. One such experiment led to the creation of Interval, a piece of software designed to help you train your aural skills — whether you’re a musician, a teacher or simply someone with an interest in musical theory.

This is actually a really solid program that can still be of use to music teachers in the 21st Century — though quite how many still have an Atari 8-bit in their teaching space I have no idea…

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Boulder Dash 30th Anniversary: The Rockford Files

Boulder Dash is an all-time classic game from the early microcomputer era.

First releasing on Atari 8-bit computers in 1984, it has enjoyed numerous ports, sequels, spinoffs and unofficial level packs for a wide variety of platforms, with the latest at the time of writing being the Nintendo Switch release of Boulder Dash 30th Anniversary. The official website has a nicely comprehensive history for you to enjoy at your leisure.

The astute among you will note that there are more than 30 years between 1984 and 2020. That’s because this port in particular also goes back a few years, too. Let’s take a closer look.

Continue reading Boulder Dash 30th Anniversary: The Rockford Files

Atari A to Z: H.E.R.O.

Activision were a prolific developer back in the days of the Atari 2600 and Atari 8-bit computers, with many of their most well-regarded games making the jump from one platform to the other.

One particularly beloved example is H.E.R.O., a game that some see as a spiritual precursor to open-structure 2D platform games such as Metroid.

Whether or not you believe that, the adventures of Roderick “R.” Hero remain a jolly good time even today, so let’s go have some fun!

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Atari A to Z: Grand Prix Simulator

Today we have a game that absolutely, definitely is not Super Sprint, so there.

Yes, it’s CodeMasters’ Grand Prix Simulator, a game that was unironically designed to be “BMX Simulator with cars” and a game that just happens to bear a passing resemblance to Atari Games’ classic top-down racer.

Featuring digitised speech, bricks on wheels and some of the slipperiest handling this side of Vanilla Lake in Super Mario Kart, this game is a good time — albeit one you’ll need a bit of practice to master!

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Atari A to Z: F*ck Man

Modern programming competitions on classic systems often throw up some really interesting results… particularly when there are some creative restrictions put in place.

F*ck Man is the product of a competition where programmers of various 8-bit computers were allowed just 10 lines of the BASIC dialect of their choice to put something together. It was actually the work of the competition’s organiser, and came in fourth place.

As for the game itself… well, it’s understandably simplistic, but it’s actually a surprising amount of fun, and a creative twist on a classic formula. Also it has an entertaining name.

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Atari A to Z: The Eliminator

These days, we tend to expect multi-format releases to have if not complete parity, then certainly as close an experience as possible to one another.

That wasn’t always the case, though, and I can think of few better examples of this that Adventure International’s The Eliminator, which somehow became an entirely different game between its original TRS-80 incarnation and its Atari 8-bit “port” by Steve Coleman.

It’s a fun little blast ’em up, though, so I’m not mad or anything; I just thought it was interesting!

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Atari A to Z: Deathchase XE

A popular thing for modern programmers of retro systems to do is to make new ports of games that previously remained confined to a specific platform.

Such is the case with Deathchase XE, a 2013 entry in the famous ABBUC software contest, which pits modern programmers of Atari systems against one another to produce the most impressive piece of software — be it “useful” or a game.

Deathchase XE reimagines ZX Spectrum classic Deathchase for the Atari, and does a pretty good job of it — even if the competition deadline meant that the creator wasn’t quite able to implement everything he wanted!

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Atari A to Z: Curse of Ra

Our adventures in the Temple of Apshai Trilogy are finally coming to an end as we delve into the third part: Curse of Ra.

This particular module is designed for adventurers who have spent a bit of time gaining experience and gathering equipment in The Temple of Apshai and The Upper Reaches of Apshai, and as such is pretty tough.

It does, however, present some of the most interesting, well-crafted dungeon designs in the whole series, though, so it’s worth exploring if you think your character is up to the challenge!

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