Those of you who have been following for a while may recall that friend of the site Matt Sainsbury from Digitally Downloaded has been beavering away at a series of visual novels based on his site mascot for a while now — you can read about the first one here.
I finally got around to making some time for the second volume — and a look at the third one will be following shortly! — so I figured it’s high time we talk about it. Because, much like its predecessor, it does an excellent job of raising some interesting and relevant talking points without becoming preachy about it.
Volume 2, subtitled Meet Lo and Nettie! focuses on the topic of the male gaze, which is a term bandied about so often these days that its original meaning has become somewhat obfuscated. Let’s see if three cute girls can sort that whole mess out, shall we?
Continue reading My Time With Dee Dee, Vol. 2: Learning to Love the Male Gaze
Today’s Atari ST title is a good example of the general standard of arcade conversions during the 16-bit home computer era.
Technos Japan’s Double Dragon II is a classic of the beat ’em up genre with good reason, and the Atari ST port wasn’t awful — compare it to footage of the arcade original and you’ll see that graphically, at least, it’s surprisingly close.
Like many arcade conversions of the era, though, it was missing a few features… like the background music from the original game. There are many possible reasons this might have been the case — most likely it was either the fact that the ST’s sound chip was never really up to the job of doing sound effects and music simultaneously, or that many of these Western-developed home computer ports of the era were put together from scratch rather than being able to make use of the arcade machine’s original code and audio-visual assets.
Either way, it’s far from an amazing game from the Atari ST, but it’s a good time if you’re looking for some brawler action, or just to experience what an arcade conversion of the era was like.
Follow Atari A to Z on its own dedicated site here!
It’s always a genuine pleasure to see a developer refine and improve their craft — particularly when it’s obvious how much time, effort and passion they put into their work.
Anyone who follows Lily series developer Kyuppin on Twitter — or indeed, anyone who read my previous coverage of Lily’s Day Off — will know he is a great example of a creator who is absolutely brimming with enthusiasm for his craft. The road to release for Lily’s Night Off was paved with earnest solicitations for feedback, assurances that fans interested in the strictly limited physical merchandise would get their hands on some quality products… and what came across an honest to goodness love for the art of writing, game development and design.
So… how did Lily’s Night Off end up, then? Was all that passion and enthusiasm worth it?
Continue reading Lily’s Night Off: The Visual Novel, Condensed, Polished to a Fine Sheen