It’s always a genuine pleasure to see a developer refine and improve their craft — particularly when it’s obvious how much time, effort and passion they put into their work.
Anyone who followsΒ LilyΒ series developer Kyuppin on TwitterΒ — or indeed, anyone who read my previous coverage of Lily’s Day OffΒ —Β will know he is a great example of a creator who is absolutelyΒ brimmingΒ with enthusiasm for his craft. The road to release forΒ Lily’s Night OffΒ was paved with earnest solicitations for feedback, assurances that fans interested in the strictly limited physical merchandise would get their hands on some quality products… and what came across an honest to goodnessΒ loveΒ for the art of writing, game development and design.
So… how didΒ Lily’s Night OffΒ end up, then? Was all that passion and enthusiasm worth it?
Continue reading Lily’s Night Off: The Visual Novel, Condensed, Polished to a Fine Sheen