On previous occasions, you’ve had the opportunity to meet two of this site’s mascots: Midori and Yumi. Today, I finally managed to track down the most elusive of MoeGamer’s staff, one Penelope.
Penelope was not part of the MoeGamer staff right from the start, unlike her two peers. The story of her origins has been told in The MoeGamer GameCast, so check that out if you want to find out a bit more about her background.
For now, though, let’s take the opportunity to have a chat with this infrequently seen but vital part of the MoeGamer machine.
Continue reading Waifu Wednesday: Penelope →
Dragon Quest is a great example of what I like to think of as a “comfy game”. That is, the kind of game you can pick up and play, and immediately feel like you’re welcome in its world.
There are certain series that do this very well. Gust’s Atelier games — particularly from the PS3 era onwards — are especially well-known for it, and my journey through Chapters of the Chosen on Nintendo DS is making me feel like Dragon Quest as a whole is very likely to be the same way.
As controversial as it might be to say these days, I feel a big part of the pleasant atmosphere the later English versions succeed in creating is down to the efforts of the localisation team and how they made some significant changes to how the original scripts were presented. So let’s take a look at that aspect today.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen – #2 →
Now that we’ve had a whistle-stop tour of Visual Novel Maker’s main features, it’s time to delve into how it all works.
Today we’ll be taking a look at how you can get started with the application using its built-in resources. In subsequent articles we’ll look at importing custom resources and creating new characters, but for today we’ll primarily be focusing on the core functions of the program, getting a playable game up and running as soon as possible.
Let’s dive right in, then!
Continue reading Visual Novel Maker: First Steps →