It’s New Year’s Eve! In fact, as I type this, it’s New Year’s Day in some places around the world, so if that’s the case, uh, happy new year, and I hope 2021 looks better than the rancid 12 months we’ve all just endured.
As is tradition for video gaming-related websites, it is obligatory for me to declare some sort of “game of the year” before 2020 ends, and as I’m someone who likes to be awkward and do things differently, I am counting “games of 2020” as “games I played and/or covered on MoeGamer in 2020” rather than necessarily “games that released in 2020”. My site, my rules — but hopefully you’ll find some fun things to check out along the way!
Hit the jump and let’s get started then — and note that these are (probably) in no particular order; I’m just noting them down as they come to mind!
Continue reading The MoeGamer Top 10 of 2020 →
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more here, but you’re out of time to leave me suggestions, I’m afraid!
Well, here we are on the last day of 2017, and I don’t know about you, but I’m feeling something of a sense of anti-climax after what has been an extremely chaotic and interesting year in many ways. Still, what better way to see out the old year than with a completely arbitrary declaration of what the “best” game of 2017 was?
This was an extremely tough decision, particularly as I’ve always said these awards were based on what I played in 2017, not necessarily what was released in 2017. But, as it happened, the two front-runners happened to both come out in 2017, so that all works out pretty nicely, doesn’t it? So which one did I pick? I’m sure you’re on the edge of your seats.
And the winner is…
Continue reading The MoeGamer Awards: Game of the Year 2017 →