We tend to think of the idea of established, recognisable “star developers” in gaming as something of a recent thing, but back in the ’80s there were a bunch of programmers who became pretty well-known, for better or worse!
One such developer was Frank Cohen, a prolific game maker who was quite noteworthy for the fact that his games had a certain amount of “consistency” to them. This was partly due to his fondness for reusing assets such as sprites, but they also had quite a distinctive “feel” to them.
One of Cohen’s more enjoyable games for me personally was Scooter, a game that initially appears to be little more than an oblique perspective take on Pac-Man, but which gradually reveals itself to have a variety of interesting things going on.
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