Category Archives: Atari A to Z

Atari A to Z Flashback: Codebreaker

With the digital revolution, many classic tabletop experiences have fallen by the wayside. But back in the late ’70s and early ’80s, you could count on most households having a copy of Mastermind.

Mastermind was a code-breaking game developed by an Israeli telecommunications expert named Mordecai Meirowitz, and it was based on an earlier pen-and-paper game named Bulls and Cows. The concept is simple: one player develops a code consisting of four coloured pegs, and the other player has to guess this code in as few steps as possible, making use of the codemaker’s feedback.

Codebreaker is essentially a digital adaptation of this game, making use of numbers rather than coloured pegs. It also features an adaptation of the ancient mathematical game Nim, for those who enjoy taking the last chocolate in the box. As a complete game package, it might look a bit limited from a modern perspective, but there’s fun to be had here.

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Slaygon

There was a time when we couldn’t take first-person adventures for granted; a dark time when you could only turn by 90 degrees and move by 5 feet at a time.

Okay, we still have games like that, but at least we have a choice these days. Back when Slaygon was released for Atari ST, it’s pretty much all we had if we wanted to infiltrate some sort of complicated installation… such as a futuristic tech company looking to unleash a deadly virus into the atmosphere for… some reason!

Slaygon put an interesting twist on the dungeon crawler formula by putting you in control of a futuristic cybertank with all manner of fancy systems for you to use. It was still all about finding the right keys for the right doors though…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Yogi Bear & Friends in The Greed Monster

Licensed games were a real mixed bag in the 8- and 16-bit eras, because mechanical genres were still being defined and refined — and it was sometimes tricky to relate an established style of game to a particular property.

Hi-Tec was one company that got a bit experimental with their various licensed games. They had the rights to all the Hanna-Barbera cartoons, after all, and to their credit, rather than simply churning out various reskins of the same game, they tried lots of different ways of doing things — even between multiple games featuring the same character.

Yogi Bear & Friends in The Greed Monster is an example of a game where they got it right. It’s an interesting and enjoyable game, even today, and distinguishes itself by being just that bit different from other licensed games of the period.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Circus Atari

Today’s Atari Flashback Classic is Circus Atari, an interesting and challenging twist on the Breakout formula.

The origin story of this one is quite interesting, too; it began life as a third-party spin-off of the Breakout arcade hardware, then was subsequently ported by Atari itself to the 2600 platform. Original developer Exidy, who were struggling to compete with Atari at the time, must have been real pleased about that!

Anyway, if Breakout wasn’t hard enough already for you, Circus Atari challenges you to bounce two little clowns on a see-saw and pop a bunch of balloons. Good luck; you’ll need it!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Rod Land

Ah, Rod Land! I frigging love Rod Land, as I believe we’ve previously discussed elsewhere.

Turns out the Atari ST version is a very, very good port indeed — and a game that I absolutely coveted back in the day. I never had my own copy though, so I had to satisfy myself with the short demo I had from a magazine cover disk.

Thanks to Patron Ken, however, I was able to secure myself my own copy after many years! Time to enjoy; I’ve got a lot of catching up to do!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z: Xmas House

It’s Christmas! Well, okay, no it isn’t. It’s quite a while after Christmas, but whatever. I needed a game for “X”.

And so here we are with a type-in listing from ZONG Magazine. Not just any old type-in listing, though; this one is written in Turbo Basic XL, a popular programming language that followed the principles of Atari BASIC while increasing its speed dramatically and adding all manner of cool new functions.

The game itself is a bit… well, type-in listing-y, but it’s not a bad effort at all. I’ve certainly seen far worse Christmas-themed games!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Championship Soccer

I detest most real-life sports, but I’ve been known to have a bit of fun with digital recreations of sporting activities over the years; they make great, easily understandable competitive affairs, after all.

My favourite sporting games are those that don’t try too hard to be realistic simulations; those that simply make use of straightforward, abstract mechanics that provide a rough approximation of the basic rules of the sport. Games that you can just pick up and play without having to worry about the more complex side of things.

As it happens, Championship Soccer for Atari 2600 is a great example of this. It resembles football in only the most cursory of ways — but it’s actually quite an enjoyable competitive game of skill, even for those of us who don’t really like sports!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: QBall

You like pool? Reckon you’re good at pool? Well, how about if it was in an antigravity cube with pockets in the corners and customisable air friction?

Those are the questions that the unusual QBall for Atari ST attempts to answer, presenting a simple but impressively slick 3D view of the playfield in question, detailed controls and a stiff challenge for even those who think they have a fine command over the laws of physics.

QBall was the work of Adam Billyard, who is perhaps best known for his 8-bit 3D racer Elektra Glide; QBall represents a rare 16-bit appearance for both him and publisher English Software.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Centipede

It’s that time again! Yes, Centipede is back for a third time — this time in the form of the speedy and challenging Atari 5200 version.

Technically speaking, this version is probably closest to the arcade version, but it’s also one of the most difficult — particularly if you dare to play it with the original Atari 5200 controller, one of the most notoriously awkward pieces of technology ever created.

In other words, if you really reckon yourself at Centipede… then the Atari 5200 version is the one you should be challenging yourself with!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Pengy

Imitation is the sincerest form of flattery and all that… or so they say, anyway. I wonder how Sega felt about Red Rat Software’s not-so-subtle take on Pengo… particularly given it came out quite a few years later?

To be fair, Pengy is a perfectly competent version of Pengo for Atari ST… but once we hit the 16-bit home computer era, people were starting to expect a little bit more from their computer and video games than knockoffs of arcade games from several years ago.

Still, looking back on it now, it’s an enjoyable enough game, so let’s spend a bit of time with it today!

Find a full archive of all the Atari A to Z videos on the official site.