Tag Archives: female characters

Waifu Wednesday: Peridot

I love puzzle games, if that was not already evident.

However, I particularly love late ’90s arcade puzzlers such as those put out by Taito, Data East and their peers, for one reason in particular: as well as providing solid, addictive gameplay, they also had a tendency to have a cast of wonderful characters to accompany the action.

While you may want to debate whether or not Taito’s 1997 block-breaker Puchi Carat is truly a puzzle game or not, one thing we can hopefully agree on is that it features a spectacular cast of waifus.

And Queen of the Puchi Carat Waifus, so far as I’m concerned anyway, is Peridot.

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Waifu Wednesday: Vert

Everyone has a favourite in the Neptunia cast, but even if she’s not top of your list, it’s hard to dislike Vert.

The blonde-haired, big-breasted goddess of Leanbox personifies Microsoft’s Xbox platform as well as embodying the anime trope of “beautiful foreigner” thanks to her physical characteristics.

And as with the rest of the Neptunia cast, there’s a lot more to her than first appears, too, making her a delight to get to know and spend some time with.

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Waifu Wednesday: Hanako Ikezawa

In this new weekly series, we’ll be taking a look at some of the most memorable, interesting, attractive, sexy, badass and just plain awesome female characters in Japanese gaming, as well as highlighting some great fanart.

And what better place to begin than with Hanako Ikezawa from Katawa Shoujo, my favourite character from the game that truly got me into visual novels and the Japanese style of interactive storytelling once and for all — even if the game in question itself was actually developed as something of a worldwide collaborative effort.

Hanako is a character that I found to be deeply relatable, enormously sympathetic  and highly memorable; she’ll always occupy a very special place in my heart, and I know I’m not the only one who feels this way.

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13 Reasons Why the Games Industry Needs to Stop Idolising Anita Sarkeesian

Although self-described feminist pop culture critic Anita Sarkeesian has abandoned her Tropes vs Women in Video Games project, she hasn’t stopped exerting her influence over an apparently enthralled games industry.

Writing on May 19, 2017, James Batchelor of industry publication Gamesindustry.biz reported on Sarkeesian’s speech at the 2017 Nordic Game conference, an annual event that describes itself as “the leading games conference in Europe”.

Sarkeesian’s 45-minute speech was called “Diversity is Not a Checklist”, and, broadly speaking, was an exhortation to the industry to better represent the diversity of its audience through playable characters, and to tell stories that “recognise the systemic oppression” that women and “people of colour” face.

Not, in itself, a bad topic to explore — though as we’ll discuss in a moment, it disregards one of the key reasons many people turn to video games as entertainment and represents just a single perspective. The main problem is, as with much of Sarkeesian’s previous work, her lack of knowledge and awareness regarding the industry outside the most high-profile parts of the Western triple-A and “in-crowd” indie spheres undermines a great many of her arguments. And, unsurprisingly, Batchelor does not take the opportunity to analyse her remarks in his report, instead simply parroting them uncritically.

Enough is enough. It’s time the industry stopped hanging on Anita Sarkeesian’s every word — or at least started thinking about the things she is saying a little more critically, and researching her claims rather than accepting them at face value. Here are 13 reasons why.

Continue reading 13 Reasons Why the Games Industry Needs to Stop Idolising Anita Sarkeesian