Category Archives: MoeGamer 1.0

MoeGamer articles published prior to April 2016.

Treasures of Steam’s Secret Comiket Sale, Part II

If you’ve just joined us, it seems that Steam is holding a sale in celebration of Japan’s biannual Comiket event, during which the prices of various Japanese doujin (indie) titles are considerably reduced — yet, bizarrely, there is absolutely no mention of this sale anywhere on the platform’s front page.

Never fear, though, because even if Valve isn’t going to shout about this extremely generous sale on a selection of great games, that doesn’t stop us celebrating it.

Yesterday, we took a look at a selection of some of the games available in the sale. Today, we continue our exploration with another group of fine titles, all of which are well worth your time and money — particularly at these ridiculous prices.

Check out the full sale selection at this link, and hit the jump for further thoughts.

Continue reading Treasures of Steam’s Secret Comiket Sale, Part II

Treasures of Steam’s Secret Comiket Sale, Part I

There’s a Steam sale full of Japanese doujin (indie) games going on right now in celebration of Japan’s biannual Comiket event, but you’d be forgiven for not knowing about it; it hasn’t been publicised anywhere on the platform’s front page.

Instead, it’s seemingly relying on word-of-mouth to spread — a little disappointing for a platform that has, historically, allowed both big-name and small-scale projects to shine through front-page promotion. The reason for the sale’s lack of promotion isn’t entirely clear; perhaps it’s due to the perception of the titles involved in it as “niche interest” rather than games that will appeal to a broad slice of Steam’s audience. And that might be fair enough in some cases — but it’s also a squandered opportunity to expose these games to a much wider audience.

So let’s take the time to explore what’s in this sale now and do at least a little to address the issue. You can find the sale’s page at this link, and after the break, what you can expect from a selection of the games involved, with more to follow throughout the week.

Continue reading Treasures of Steam’s Secret Comiket Sale, Part I

Sexual Healing

Visual novels have been around for a lot longer than some people realise — and, like any art form, they’ve changed noticeably over time.

An excellent example of the way they’ve changed — aesthetically, thematically and in terms of gameplay — comes in the form of Nocturnal Illusion, a title first brought to Western shores by localisation specialists JAST USA all the way back in 1997. It’s noteworthy in that, unlike many more recent visual novels, it’s not a “slice of life” affair focusing exclusively on romantic entanglements between the protagonist and the members of the cast who are love interests; while the game does explore the nature of love and sexuality in places, it’s actually much more of a surreal, fantastic, symbolic and at times horrific affair — and it’s hugely compelling as a result.

Regrettably, Nocturnal Illusion is extremely difficult to get running on modern machines owing to its age, though it is possible to get it going through a bit of fiddling around with ViLE — a “virtual machine” project for older visual novels that appears to have been dormant since 2011.

Alternatively, you could just read on and find out more about this unusual and remarkable game.

Continue reading Sexual Healing

Why You Should Be Playing Trails in the Sky Right Now

Today marks the release of the English PC version of The Legend of Heroes: Trails in the Sky, a fantastic JRPG from Japanese developer Falcom and localisation specialists Xseed Games. You should probably grab a copy.

Tempting as it is to leave this article as nothing more than that introductory paragraph — existing Trails in the Sky fans will know what I mean — I’m well aware that there are plenty of you out there who probably need a little more convincing than this, so let’s take a little while to ponder the game, why it’s so noteworthy, and why you should definitely support it. And also what on earth it is, for those who are unfamiliar with either Trails in the Sky specifically, or the Legend of Heroes series as a whole, which is entirely possible.

Grab yourself a drink, arm yourself with a suitably hefty-looking quarterstaff and prepare yourself, then; we’re going in.

Continue reading Why You Should Be Playing Trails in the Sky Right Now

Eorzea Diaries: How to Build a World

Regardless of the type of overall game experience you’re going for in a massive, open-world game like an MMO — be it mechanic-centric or narrative-heavy — one of the most important things for the development team to get right is that feeling of “place” — of the virtual world feeling truly convincing.

This is something that Final Fantasy XIV’s predecessor Final Fantasy XI did very well, particularly within the main city-states, and it’s a tradition that A Realm Reborn continues with aplomb.

Worldbuilding is a far more complex matter than simply plonking some rocks and trees down at the side of pathways, however. It’s even more complex than the overall geometry of the environments that you explore over the course of the game — it’s a combination of things, all working together to make the virtual world as convincing as it possibly can be.

Let’s explore how A Realm Reborn handles this.

Continue reading Eorzea Diaries: How to Build a World

In Pursuit of Several Truths

One common aspect of modern Japanese narrative-centric games and visual novels that we tend not to see quite so much in contemporary Western titles is the matter of multiple endings.

In some cases — visual novels being the prime example — seeing another ending is a relatively straightforward matter of picking different choices throughout the course of the story. In some cases, there will be a simple branching point towards the end that determines which ending you get; in other, more complex offerings, there will be completely divergent narrative paths down which to proceed.

In other cases — primarily more complex games such as role-playing games — seeing different endings is often dependent on a variety of other factors, some of which may not necessarily be entirely obvious at first glance, and some of which may be all but impossible to figure out yourself without the help of a guide.

Multiple endings provide replayability, sure, but are they a good thing?

Continue reading In Pursuit of Several Truths

Eorzea Diaries: The Hunt Begins

Final Fantasy XIV’s third major content patch Defenders of Eorzea is here at last, bringing with it some significant new story content, some great new dungeons and a bunch of new game features.

One of the most anticipated new features in Defenders of Eorzea was the new Hunt system, a Final Fantasy XII-inspired activity that tasked players with several things: tracking down daily Marks from among the regular enemies that wander the world; tracking down a single weekly Elite Mark in exchange for significant rewards; and taking on any other Elite Marks you happen to stumble across in your travels.

While a sound idea in principle, so far The Hunt has had a somewhat questionable introduction to the people of Eorzea, even going so far as to make quite a few people disappointed, upset or even angry.

Let’s look in a little more detail at what’s up with The Hunt.

Continue reading Eorzea Diaries: The Hunt Begins

Eorzea Diaries: Countdown to 2.3

Final Fantasy XIV’s third major content patch, Defenders of Eorzea, is set to launch tomorrow, promising, among other things, an epic battle against iconic recurring Final Fantasy character Ramuh, the continuation of several narrative threads, plus a host of new game systems.

Square Enix has been gradually teasing the various new features over the last few weeks, culminating in the publication of the preliminary patch notes late last week. And while these patch notes don’t tell us absolutely everything about what to expect, they, along with the most recent Letter from the Producer direct from Naoki Yoshida, give us a pleasant preview of what the adventurers of Eorzea will be spending the next three months indulging in.

We took a preliminary look at what was coming in the new patch in the previous installment of Eorzea Diaries; let’s today take a look at some more specific details — plus some interesting tidbits of information that were quietly snuck into the patch notes having not really been mentioned prior to today.

Continue reading Eorzea Diaries: Countdown to 2.3

Atelier Rorona Plus: The Nicest Game You’ll Play This Summer

Ponder, if you will, the most common criticisms of the video games medium as a whole. The things that make people roll their eyes and exasperatedly say “videogames” (with no space); the things that inspire endless op-eds by well-known games journalists that ask that eternal question: why aren’t things any better?

Games, these critics say, are worryingly homogeneous; the domain of late-20s, early-30s, bestubbled, gruff-voiced male protagonists with a big chip on their shoulder and usually some sort of “dark past” (or, in the case of anti-heroes, a dark present) to overcome. Games are overly violent and show a poor attitude towards women; games are concerned more with chasing the gritty Hollywood blockbuster model than providing inclusive experiences for everyone to enjoy; games are rehashing the same old ideas over and over again, often on a yearly basis.

Now take a moment to consider Atelier Rorona Plus: The Alchemist of Arland. Or, indeed, the original Atelier Rorona that came out back in 2011. Or, for that matter, the Atelier series as a whole. Spot anything interesting?

That’s right; it’s a series that deftly addresses a significant number of these concerns about modern video games — and yet it’s one that passes a significant number of people by. If you’re not already “in on it,” chances are you won’t give it a second look. And that’s a real shame.

Let’s take a look at why.

Continue reading Atelier Rorona Plus: The Nicest Game You’ll Play This Summer

Eorzea Diaries: Defenders and Ninjas

When Final Fantasy XIV: A Realm Reborn launched last year, it was promised that the game would enjoy significant new content updates every three months — and it’s a promise that Naoki Yoshida and his team has kept.

Not only that, but between the three-monthly big patches — which tend to advance the game’s main story, introduce new dungeons and endgame encounters as well as numerous other bells and whistles — the FFXIV team has been generous in providing players with a bunch of smaller updates in between times, helping keep the game fresh and interesting as well as improving the general quality of life for everyone playing.

The last of these smaller patches to hit the game introduced a few little tweaks to gameplay as well as the enjoyable but infuriating collectathon that is the Sightseeing Log — a system that finally makes the weather in the game relevant, but which in the process will cause you to curse it on a regular basis — but now, as we approach July, we’re looking forward to the next major content update: patch 2.3, known as Defenders of Eorzea.

Continue reading Eorzea Diaries: Defenders and Ninjas