Falcom are extraordinarily good at what they do. While the relatively limited budget of their projects mean that they’ll never be considered as part of the “triple-A” sphere, there’s a strong argument to be made that they are the absolute masters of their craft in one specific area: worldbuilding.
The most common example cited to back this claim up is their sprawling Trails series, which unfolds across a huge number of games, all of which are connected in one way or another. But those who, quite understandably, find the prospect of jumping into such a massive series daunting can take heart; Falcom’s “one-shot” games are just as well-crafted as their lengthy series.
And that’s where Tokyo Xanadu eX+ comes in. So today we’re going to take a closer look at exactly how this game exemplifies Falcom’s incredible approach to worldbuilding.
![tokyo-xanadu-ex_20240425202942](https://i0.wp.com/moegamer.net/wp-content/uploads/2024/05/Tokyo-Xanadu-eX_20240425202942-2148350.jpg?resize=474%2C267&ssl=1)