Tag Archives: Sengoku Cannon

The MoeGamer Podcast: Episode 36 – Psikyo’s Shooting Stars

Cheer up everybody! Banish those lockdown blues for a couple of hours with a brand new episode of The MoeGamer Podcast, featuring my good self and Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 36 – Psikyo’s Shooting Stars

Samurai Aces Episode III: Sengoku Cannon – Blasting Goodbye

Samurai Aces Episode III: Sengoku Cannon (“Sengoku Cannon” hereafter) is a game of farewells.

It bids a fond farewell to the Samurai Aces series, which is how Psikyo began as a developer. It waves goodbye to Psikyo’s run of arcade-centric shoot ’em ups, being designed specifically for the PSP platform. And, in some ways, as a title developed by X-Nauts after they took over Psikyo in 2002, it’s something of a sayounara to Psikyo themselves, too.

Some of the snobbier shoot ’em up fans out there would also argue that Sengoku Cannon also bids adieu to Psikyo-branded games being “good”, but I’ve actually found quite a lot to like about this curious, clunky shooter. Let’s take a closer look.

Continue reading Samurai Aces Episode III: Sengoku Cannon – Blasting Goodbye