Samurai Aces Episode III: Sengoku Cannon (“Sengoku Cannon” hereafter) is a game of farewells.
It bids a fond farewell to the Samurai Aces series, which is how Psikyo began as a developer. It waves goodbye to Psikyo’s run of arcade-centric shoot ’em ups, being designed specifically for the PSP platform. And, in some ways, as a title developed by X-Nauts after they took over Psikyo in 2002, it’s something of a sayounara to Psikyo themselves, too.
Some of the snobbier shoot ’em up fans out there would also argue that Sengoku Cannon also bids adieu to Psikyo-branded games being “good”, but I’ve actually found quite a lot to like about this curious, clunky shooter. Let’s take a closer look.