Virtual YouTubers, or VTubers for short, are big business right now, having come from humble beginnings to the worldwide phenomenon they are today.
While the launch of VTuber agency Hololive’s English branch brought the phenomenon to a more mainstream Western audience, a lot of English-speaking VTubers have been beavering away independently on their own projects, quietly building up their own fanbases and developing their own distinct styles.
Now, several of them have come together to form the first US-based VTuber talent agency, under the leadership of broadcaster, streamer and founding Twitch staffer Justin “TheGunrun” Ignacio and YouTuber Phillip “MowtenDoo” Fortunat. Let’s take a look!
Continue reading Waifu Wednesday: VShojo
Over the weekend of the 12-13 September 2020, the world was treated to the debut streams of “HoloMyth”, a group of five virtual YouTubers specifically designed to entertain the English-speaking online community.
HoloMyth, or Hololive English as they’re also known, are part of the rapidly growing Hololive agency run by Japanese “virtual entertainment” company Cover Corporation. To date, the numerous Hololive virtual YouTubers have been primarily aimed at the Asian market, though several of them have enjoyed breakout worldwide success thanks to the efforts of community subtitlers — and the talent’s own enthusiasm to embrace their overseas viewers.
Hololive English demonstrates that Cover Corporation is very much aware of the international enthusiasm for virtual YouTubers, and is keen to provide entertainment to that market. It just makes good business sense, after all — but is it worth English speakers finally diving down that rabbit hole if they haven’t already? Let’s take a closer look.
Continue reading Hololive English: Examining a Worldwide Phenomenon
There have been a few games released over the course of the last few years that purport to be based around the life of a streamer or YouTuber, and I’ve typically shied away from them.
When Hammerfist, developers of the Deep Space Waifu series, reached out to me and asked me to take a look at their new game based on online video culture, though, I was interested. Hammerfist has a distinctly “punk” attitude towards game development that I rather like — and I was intrigued to see how they would approach this subject matter.
What followed was a rather entertaining game that can be beaten in a couple of hours, but which provides an enjoyable experience along the way. Hit the jump and let’s take a closer look.
Continue reading TubeLive: Living the Streamer Dream
My 2017 Extra Life efforts are over and done with, and at the conclusion of my 24-hour stint I’d raised a grand total of $170: not quite as much as I managed last time around, but still pretty respectable!
If you’d still like to make a donation to Children’s Miracle Network Hospitals in celebration of my marathon, you can still do so here.
And if you missed it, well, you’re in “luck”, because I’ve gone and archived most of the stream for you to enjoy at your leisure! (DISCLAIMER: This is all unedited footage, I have had a cold and tonsillitis and am not very good/confident at streaming. But there are some fun games to see, at least!)
Continue reading #ExtraLife: Thank You!
November 4 is Game Day for this year’s Extra Life — at least for me.
You can find some information about the event and my contribution to it on my fundraising page — as well as make a pledge — but today I wanted to share a bit more information about what I’m planning for the day itself.
I don’t tend to do a lot of streaming, but my 24-hour stint playing Final Fantasy XIV for Extra Life two years ago was a lot of fun, so I’m looking forward to this session too! I hope you’ll join me for some of the day.
Continue reading Extra Life: Game Day is Soon!