Tag Archives: modding

Super Mario Maker 2: Nintendo Hands Over the Keys… Again

Super Mario Maker was a noteworthy title in that it managed to be extremely popular and culturally relevant despite being on a console considered to be a high-profile “failure”.

Now Nintendo has well and truly picked itself up, dusted itself off and raised a hearty middle finger to its competition with the Switch, many people would have doubtless been happy with a simple port of the original Super Mario Maker, opening up the possibilities that package offered to a whole new audience.

But what Nintendo has actually given us is something much, much greater. Let’s dive in and see what Super Mario Maker 2 brings to the creators’ table.

Continue reading Super Mario Maker 2: Nintendo Hands Over the Keys… Again

Waifu Wednesday: The Hundred Honeys Project – A New Venue

That bedroom was getting a bit cramped with all the Honeys present, so I’ve moved the photoshoots to a new location. Which is already pretty full.

For those unaware, the Hundred Honeys Project is my attempt to see just how far I can push the engine of Illusion and Fakku’s excellent sex sim-cum-digital dollhouse Honey Select Unlimited — and specifically its Honey Unlimited Studio feature, which allows you to load in characters and pose them as you see fit for, you know, digital art.

Today, as a bit of a change, I thought I’d investigate the Illusion Game Cards Booru and download some creations from the wider community — specifically those that don’t make use of any external mods, just the included assets. Making use of someone else’s character couldn’t be simpler — just download the .png file from the booru, drop it in Honey Select Unlimited’s UserData\chara folder and… that’s it! The .png files contain all the info the game needs to decipher the custom character.

Continue reading Waifu Wednesday: The Hundred Honeys Project – A New Venue