I’m not a big sports game guy, but I’ve always had a lot of time for Nintendo’s takes on tennis and golf.
The Game Boy Color version of Mario Tennis in particular stole many hours of my life back in the day — as well as again a little more recently, I must confess — so I was rather excited to check out the Nintendo Switch incarnation of the series.
Among other things, the new game promised a return to something I had particularly liked about the aforementioned Game Boy Color version: a substantial single-player mode. So it’s that we’ll be focusing on today as I talk about my first impressions of the game.
Continue reading Mario Tennis Aces: Some First Impressions →
With the latest installment in the Mario Tennis series coming soon to Nintendo Switch at the time of writing, I thought it would be a good opportunity to revisit one of my favourite versions.
It’s not often that a handheld version of a game can honestly claim to be superior to its counterpart on TV-based consoles — and this was something that occurred even less frequently back in the days where the 8-bit Game Boy Color and the 64-bit Nintendo 64 coexisted happily alongside one another. But 2000’s Mario Tennis pulled it off with a spectacularly ambitious, interesting and ballsy handheld version that, for solo play at least, ran rings around its big brother.
It achieved this primarily by not even attempting to be a “port” of the rather multiplayer-centric N64 version — not that this would have been possible given the disparity in technological capabilities between the two platforms — but instead providing a unique, solo-focused experience. One that is still worth playing today — and which Mario Tennis Aces’ single-player Adventure Mode has undoubtedly taken some inspiration from.
Continue reading Game Boy Essentials: Mario Tennis →