I grew up with flight simulators, primarily due to my father being both a proper propellerhead and a writer for a computing magazine — in other words, we got a lot of review copies of such games.
One thing that struck me about the genre was that it was rather rare to see games based around just flying; instead, prolific developers such as MicroProse tended to emphasise the military angle, simulating exciting aircraft such as the F-16 “Fighting Falcon”, the F-15 “Strike Eagle” and the somewhat-less-exciting-but-appeared-in-a-movie A-6 Intruder.
There was Microsoft Flight Simulator, of course — or subLOGIC’s Flight Simulator as it was known in the early days — but that was slow-paced, rather complicated and, according to my father “not a game”. Clearly there was room for something in between the two extremes.
Continue reading N64 Essentials: Pilotwings 64
Some of my fondest memories from my formative years have the Nintendo 64 as their focal point.
Whether it was indulging in loud-mouthed, profanity-laden four-player GoldenEye, Perfect Dark and Duke Nukem 64 deathmatches or just me and my similarly non-sporty school friends desperately trying to understand the appeal of the World Cup through the use of EA’s imaginatively titled World Cup 98, this console holds a special place in my heart.
And yet somehow up until now I’d never played one of its most well-respected games: Wave Race 64. And now I am kicking myself for not checking it out sooner.
Continue reading N64 Essentials: Wave Race 64
Imagine Tetris. Then imagine it wrapped around a sphere. Then forget whatever you just pictured, because Tetrisphere is nothing like that. It’s still great, though.
Technically Tetrisphere is a little outside of MoeGamer’s normal remit in that it was not developed by a Japanese company, nor was it ever actually released in Japan. It did, however, find its home on a Japanese games console — the Nintendo 64 — and as such it totally counts. Particularly as it’s an awesome puzzle game, and we’re all about awesome puzzle games.
So how can one possibly make something as simple and elegant as Tetris work in a three-dimensional, spherical space? Well, as I’ve previously alluded to, you don’t; you do something a bit different.
Continue reading Puzzler Essentials: Tetrisphere