Tag Archives: Melody of Elemia

From the Archives: Let’s Go Round Again

What do you think of lengthy games such as JRPGs (or indeed Western RPGs) having multiple endings?

I remember having this discussion with a friend a while back, and he commented that he hated it when there was more than one possible outcome to the story, because he 1) hated having to repeat things and 2) hated feeling like he was “missing out” on part of the game that was “locked off” to him when he started down a particular route.

Obviously this applies more to games where your actions throughout the whole story determine which ending you get rather than a Mass Effect 3-style “which ending would you like?” decision point, but it’s a valid concern that I completely understand in this day and age. Gamers on the whole are getting older and consequently tend to have less time on their hands for lengthy games anyway – so to expect them to play through one game several times in an attempt to see different endings is perhaps unrealistic on the part of developers.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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I Shall Give You Endless Earth

Every avid gamer out there has at least one series — or perhaps even just one game — that they latch onto and will defend to the death.

For my friend Alex, it was the Ar Tonelico series, a generation-spanning series of role-playing games from Gust, the team best-known for the Atelier series. And, once I’d played through all three games in the series, I became a true believer, too.

I came to Ar Tonelico and its two sequels quite a while after their initial release, but they’re not as old as you might think — or as their dated graphics might suggest. In fact, the initial games’ release on the PlayStation 2 just as the PlayStation 3 was starting to wind up and capture the attention of everyone probably contributed to the fact that, although rather wonderful, these three games are somewhat underappreciated by many, and even unknown to some.

So let’s rectify that, shall we?

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