This article is one chapter of a multi-part Cover Game feature!
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So you’ve got your basic game up and running, and now you want to add more to it? Great!
Aside from the other Event Commands available straight out of the box, most of which are relatively self-explanatory, the biggest addition to RPG Maker MV is the Plugins system.
Previous versions of RPG Maker from XP onwards have included various means of extending the basic engine’s functionality through scripting, but RPG Maker MV makes this enormously flexible aspect of the software more accessible and straightforward to use than ever before.
So let’s take a look at what plugins can do for us!