Have you ever thought about making your own games? I bet you have, even if it was only briefly when you were twelve years old and didn’t know any better about how much work was involved in producing them.
Over the years, there have been a number of solutions for aspiring game designers to put together at the very least convincing prototypes of the things they want to share with the world, and in many cases fully-realised projects, assembled without any need to delve into the complexities of programming a computer from the ground up.
One such solution that has remained enduringly popular over the years is the RPG Maker series, initially developed by ASCII and subsequently handed over to Enterbrain, a subsidiary of Kadokawa Corporation, for the more recent installments.
So what, exactly, has made this series such a firm fixture in the amateur development landscape for so many years now? Arm your chipsets, ready your battlers and cue up your BGM; we’re going in.