I’m currently deep in editing the next episode of the MoeGamer Podcast, but I managed to find some time to get a new Sunday Driving up.
I’ve had a few computer woes recently with a failing hard drive (probably down to it being about eight years old and getting battered pretty hard with video work) so I upgraded to an SSD (and Windows 10, against my better judgement). In the process I misplaced my Blur save file, so I thought this would be a good opportunity to revisit a favourite Sega game.
In this first episode, I introduce the game and its main single-player mode: the World Tour. We take in a few events, including a traditional race, a Drift Challenge and a Boost Challenge.
For the unfamiliar, Sonic and All-Stars Racing Transformed not only incorporates simple racing in its World Tour mode, but there are also a variety of other arcade-style challenges clearly inspired by Sumo Digital’s previous work on OutRun 2006: Coast 2 Coast. Specifically, a lot of these challenges feel like the “missions” and the “Heart Attack” mode available in that game, challenging you to complete specific objectives rather than just finish a race in first place.
If you’ve never played this great game, it looks like being a great warm-up for Team Sonic Racing, due out later this year at the time of writing.
More about Sonic & All-Stars Racing Transformed
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