Back at the end of November 2012, this article appeared over on community-led games writing site Bitmob (now folded into VentureBeat’s GamesBeat).
For those too lazy to follow the link and/or read the article, the gist is as follows: Shawn McGrath, creator of the psychedelic abstract shooter Dyad for PlayStation 3, made some rather bold proclamations on how inappropriate he thought video games were as a medium for telling stories.
Specifically, he noted that “linear story and interactive anything are diametrically opposed,” that they “make no sense together at all” and that “any attempt to put storylines in games in any traditional sense is completely idiotic.”
Strong words indeed. So what was his justification for this?
This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.