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Project Gotham Racing 3: a forgotten way to play?

I like racing games, but I haven’t found many recent releases in the genre that really genuinely excite me and thrill me.

Part of the reason for this is that there only appears to be two types of racing game these days: fairly hardcore simulations of varying degrees of severity, and open-world content games that have so much stuff in them they end up feeling directionless.

On a whim the other night, I popped 2005’s Project Gotham Racing 3 into my Xbox 360. And I promptly had a very good time with a type of racing game that it doesn’t feel like we really see any more. Let’s get more into it after the jump.

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