Game developer David Crane is best-known today for his highly influential work Pitfall!, which helped define the concept of the platform game.
That’s not all he worked on back in the early days of video games, however; he also brought us Slot Machine, one of the most pointless wastes of time that the Atari 2600 had to offer — although it does at least have some nice smooth scrolling!
David Crane is probably most well-known for his classic (and genre-defining) platformer for Activision, Pitfall!
But the prolific programmer worked on a bunch of things for Atari before jumping ship to a company that was more than happy to credit its developers for their hard work. One such example was the Atari 2600 version of Canyon Bomber.
To call this a port is a bit unfair; it actually offers quite a bit more than the arcade version does in terms of ways to play — including the closest we’ll get to a home port of Destroyer!