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.hack//INFECTION and the beginning of a phenomenon

I’ve always been fascinated by the .hack games, one of the first truly ambitious transmedia projects that involved video games, and yet I’ve never gotten around to finishing the original series. I decided it was high time I corrected that.

For the unfamiliar, .hack (pronounced “dothack”) is a Japanese franchise that encompasses video games, animation, manga and light novels. It began in 2002 with two distinct pieces of media: the video game .hack//INFECTION, which is what we’ll be talking about today, and .hack//SIGN, an anime series that, at the time of writing, I haven’t yet seen.

The project involved something of an all-star cast of Japanese talent, including anime director Kouichi Mashimo from studio Bee Train, Ghost in the Shell writer Kazunori Itou, and Gainax co-founder and Neon Genesis Evangelion character designer Yoshiyuki Sadamoto. Definitely quite the pedigree, then — so let’s take a closer look at the first interactive episode in this saga after the jump.

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