School Days HQ

A fully animated visual novel… or perhaps it’s more accurate to say an interactive anime series. School Days HQ follows the misadventures of Makoto as he gets drawn into a love triangle between the girl he has had his eye on for a while, and the girl who becomes his best friend. Your choices determine whether all ends well for everyone… or very, very badly indeed.


Developer: STACK, 0verflow
Publisher: Sekai Project, JAST USA
Available on: Windows PC (18+)


Articles about School Days HQ

From the Archives: Our Changing Attitudes to Interactive Storytelling - As I write this, I have beside me a copy of the October 1997 issue of PC Zone, a then-popular, now sadly defunct PC games magazine from my homeland of the UK. I keep this magazine around for two reasons: firstly, the walkthrough of Discworld II on page 145 was written by none other than a teenage … Continue reading From the Archives: Our Changing Attitudes to Interactive Storytelling
From the Archives: On the “Idiocy” of Interactive Storytelling - Back at the end of November 2012, this article appeared over on community-led games writing site Bitmob (now folded into VentureBeat’s GamesBeat). For those too lazy to follow the link and/or read the article, the gist is as follows: Shawn McGrath, creator of the psychedelic abstract shooter Dyad for PlayStation 3, made some rather bold … Continue reading From the Archives: On the “Idiocy” of Interactive Storytelling
From the Archives: Culture Shock - One of the things video games are particularly good at as an entire medium is allowing you to immerse yourself in… things. Exactly what you’re able to immerse yourself in depends entirely on the game — in Microsoft Flight Simulator you can immerse yourself in a realistic depiction of what it is like to fly a … Continue reading From the Archives: Culture Shock
From the Archives: The Guilty Pleasures of the Bad Ending - “Failure is not an option.” It’s a mantra we’ve had repeatedly rammed down our throats since the dawn of gaming — sometimes using those exact words — but is it really true? Well, in the case of most games, yes — “failing” whatever task you have been set usually results in a Game Over screen … Continue reading From the Archives: The Guilty Pleasures of the Bad Ending
From the Archives: Why Do We Play? - A philosophical question for you today, prompted by a thought-provoking discussion I had with a friend the other evening. It’s a particularly interesting question with regard to visual novels, which are regarded by some as not being “games” in the traditionally-understood sense, but it also applies to the interactive entertainment medium as a whole. The … Continue reading From the Archives: Why Do We Play?
From the Archives: School Days, Chaos Theory and Emotional Engagement - School Days HQ is a visual novel/interactive movie from STACK and 0verflow, localised by Sekai Project and published by JAST USA. It’s a remastered remake of an earlier title from 2005, simply called School Days, and is rather notorious for all the wrong reasons — specifically, its violent tragic bad endings, which I won’t spoil here. … Continue reading From the Archives: School Days, Chaos Theory and Emotional Engagement

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