Azure Striker Gunvolt

A modern-day take on 16-bit supercharged platformers, Azure Striker Gunvolt combines action platforming with RPG and crafting elements to create a challenging, beautiful experience and tell a compelling superhero story.


Developer: Inti Creates
Publisher: Inti Creates
Available on: 3DS, Switch, PC


Cover Game Articles

Inti Creates: Introduction and History - Who are Inti Creates? Well, they've been around for quite a long time at this point -- and the variety of experiences they've brought us over the years proves they're very much more than a one-trick pony.
Inti Creates: On Being a Truly International Game Developer - Some companies primarily cater to their native market. Others think globally. I chat to Matt Papa from Inti Creates about how the company emphatically falls into the latter category.
Blaster Master Zero: Retro, Reimagined - Blaster Master Zero is a spectacular reimagining of a classic title from the NES era -- simultaneously authentic to its source material and bringing new things to the mix.
Mighty No. 9: “Better than Nothing” – The Game People Love to Hate - Mighty No. 9 is one of the most notorious cautionary tales about Kickstarter... but is it really as bad as people like to make out? Of course it isn't. Let's take a closer look.
Azure Striker Gunvolt: An Electrifying Action Platformer - Azure Striker Gunvolt shows Inti Creates at its best: 16-bit styled pixel platforming, with superb precision, beautiful design and a compelling narrative.
Mighty Gunvolt Burst: Bringing It All Together - You like old-school Mega Man? Then you'll absolutely LOVE Mighty Gunvolt Burst, Inti Creates' delightful homage to the 8-bit era, featuring characters from Gal*Gun, Mighty No. 9 and Azure Striker Gunvolt.
Azure Striker Gunvolt 2: Amping It Up - Azure Striker Gunvolt 2 is a solid follow-up to the original, bringing more Septimal action, a new playable character and a variety of wonderful new antagonists to battle against.

Other Articles about Azure Striker Gunvolt

The MoeGamer Podcast: Episode 41 – Inti Creates, We Play - Pete and Chris explore the history and work of Inti Creates, from Mega Man Zero on to their more recent titles. Plus all the usual news and "what we've been playing" talk.
The MoeGamer Awards 2018: Best Boy 2018 - The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here! This award was suggested by megaapple18. — “Best Girl” is something … Continue reading The MoeGamer Awards 2018: Best Boy 2018
Waifu Wednesday: Joule and Lumen, The Muse - When I asked Inti Creates producer and localisation specialist Matt Papa who his favourite Inti waifu was, he was initially hesitant to answer, saying it was a “REALLY hard question”. I can understand that response; over the course of the Cover Game features and our previous exploration of Gal*Gun Double Peace, it’s become abundantly clear that not … Continue reading Waifu Wednesday: Joule and Lumen, The Muse

Gallery


Tips and Tricks

True Ending
To get the True ending to the game, you need to find a number of hidden Jewels scattered throughout some of the levels, and show each one to Joule as you find it. Once you’ve given her all seven Jewels, she will give you a pendant that she has made from them. Complete the last stage while wearing this pendant for the True Ending; note that the pendant disables Prevasion, so be careful!

Here’s where all the jewels are hidden. Info via GameFAQs:

Subaquatic Base: In the section that gradually floods, it’s in plain sight (though easily missed, as you’ll likely be rushing through this section) behind a missile-pod enemy on the right hand side in the third upward climb segment, after the corridor with the shutters.

Data Center: When you reach a large downhill conveyor belt with electromagnets above you, dash and hold Flash Field to float along the ceiling until you reach the gem.

Media Tower: In the second area and just before the Hexapyle to the third, drop through the thin platform you land on after a series of catapults instead of heading for the Hexapyle. Use your Flash Field to float down to the left and find the jewel.

Stratacombs: In the third dark zone, descend the zigzag staircases and activate the red switch. Head back up the stairs and into the top left corner of the room (you may need to double jump or air dash) to find the jewel, previously hidden behind a red laser gate.

Biochem Plant: This one’s a real goddamn pain. After the encounter room in which you fight off a swarm of enemies with a lava pit in the middle and conveyor belts either side, proceed onwards until you find a large pile of crates. Destroy the first two heavy boxes and the two light crates under the leftmost explosive box. Move into the gap and shoot the light crate next to where the one you just destroyed was. Shoot the explosive on the ground in front of you. Move up and tag the heavy box in front of the gem, then move away before using your Flash Field so you don’t accidentally destroy any other boxes. Finally, shoot the explosive box and you should be able to reach the jewel.

Pharma Lab: Just before the miniboss, the jewel is atop a breakable platform above some spikes, near a plant creature.

Sinner’s Row: In the second area, activate the first mirror, then head left and stay up top until you reach a floating platform that moves up and down. Activate the mirror on top of the building and head right until you reach a watertower. Defeat the enemies and climb the watertower using double-jumps to find the jewel.

Note that you can’t show Joule the jewels while she is… elsewhere, but once you’ve beaten the Normal ending you can go back and create the pendant.


Localisation Notes

The initial localisation was scripted without the Japanese voices and thus differed considerably from the original script. Mid-level dialogue was also completely absent. The game was subsequently re-localised with the voices and mid-level dialogue added back in.

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