Tag Archives: ufo 50

UFO 50: Paint the town blue with Paint Chase

So far in UFO 50 we’ve seen two very different takes on the platformer, including a classic microcomputer-style “arcade adventure” and an auto-scrolling arcade game, plus a surprisingly deep but simple to understand deckbuilding strategy game. What’s next?

Well, it’s time to tackle that mainstay of early ’80s video games, the maze chase game! Paint Chase blends ideas from Namco’s Pac-Man and Rally-X with a touch of underappreciated Atari 8-bit classic Preppie! II to create something fun and challenging that, like everything else in the compilation, puts an original twist on an established formula.

Just four games into UFO 50 and we’ve already seen an incredibly diverse array of different gaming experiences… and there’s plenty more where that came from. But for now, let’s take a closer look at Paint Chase after the jump.

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UFO 50: Ninpek’s epic quest for a sandwich

You know sometimes how after a hard day’s ninjing you really want a sandwich? And when you sit down to enjoy it, and you’re anticipating that first amazing bite… a giant octopus comes along and steals your sandwich? That’s Ninpek, the third game in UFO 50.

Released in 1983 and once again developed by the dynamic trio of Benedikt Chun, Gerry Smolski and Thorson Petter, according to the history of the fictional LX console, Ninpek was a game put out to coincide with the wave of “Ninjamania” that was sweeping the world at the time. This was very much a real thing; popular entertainment — not just video games — was absolutely riddled with ninjas throughout the 1980s, and the obsession lasted quite some time.

Ninpek would have fit right in to that trend. Drawing strong influences from auto-scrolling platform shooters such as Capcom’s SonSon (released in 1984 in the real world) and SNK’s Psycho Soldier from 1987, it’s a challenging, arcade-style affair that will enthral and infuriate in roughly equal measure. Let’s take a closer look after the jump.

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UFO 50: Strategy meets deckbuilding in Bug Hunter

After the challenging opening that is the classic-style arcade adventure Barbuta, things don’t get any easier in UFO 50’s second game, Bug Hunter.

Bug Hunter is a markedly different sort of game though, and one that arguably has a lot more replay value than Barbuta. After all, once you beat Barbuta and uncover all its secrets, that’s it: there’s nothing else to do with it other than to replay it just for fun, or perhaps work on your speedrunning.

Bug Hunter, meanwhile, is a game that will take time to master — but it’s a rewarding, enjoyable experience whenever you play it, and regardless of if you win or lose. Let’s take a closer look after the jump.

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UFO 50: Kicking things off with Barbuta

UFO 50 is a remarkable release: a compilation of 50 “fake retro” games for an imaginary games console, developed by Derek “Spelunky” Yu, Ojiro “Downwell” Fumoto and several others.

The concept behind it is that a hitherto-unknown ’80s gaming system, known as the UFO Soft LX, has been discovered, and you are now rummaging through a pile of 50 disks for it, each containing a game. The LX is similar in capabilities to the Famicom Disk System, with a distinctive 32-colour palette available to it — though Yu and company have made some concessions to modern players by eliminating elements such as slowdown or sprite flicker, as well as allowing each game to be presented in widescreen.

The interesting thing about UFO 50 is that each of its component games has been fully developed and fleshed out rather than just being a minigame. So I thought it might be a worthwhile experience to explore each of them in turn. Let’s begin with the very first game in the collection, Barbuta, which supposedly dates back to 1982. Hit the jump to find out more.

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