An inventive take on the roguelike that sees you continually fleeing from the oncoming “Shine Raid” as you attempt to save the world from the mysterious machinations of Fallen Angel Alma. An enhanced reimagining of One Way Heroics.
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One Way Heroics: Introduction and History - The concept of a “point of no return” is a common one in RPGs: it normally refers to the point immediately before the game’s finale where advancing the plot any further will put you on a collision course with the ending. In unusual roguelike One Way Heroics, however, every step you take is its own point of … Continue reading One Way Heroics: Introduction and History
One Way Heroics: Mystery Dungeon, Forest, Plains and Mountains - Mystery Chronicle: One Way Heroics — and indeed its illustrious predecessor — is unique in the Mystery Dungeon series in that it’s not confined to dungeons. Indeed, the fact that the majority of the game is set above ground on a continuously scrolling world map of the kind you might see in a Dragon Quest game even … Continue reading One Way Heroics: Mystery Dungeon, Forest, Plains and Mountains
One Way Heroics: Narrative, Themes and Characterisation - Unlike many other roguelikes, which tend to focus on mechanical complexity and the emergent narrative of each play session, Mystery Chronicle: One Way Heroics has a plot. The original One Way Heroics and its Plus expansion had a narrative, too, but their more recent counterpart has expanded on it considerably to provide an enjoyable degree of context and motivation for … Continue reading One Way Heroics: Narrative, Themes and Characterisation
One Way Heroics: Which Version to Play? - Given that there are now three different versions of One Way Heroics in the wild, the question on your lips will doubtless be “which one is best”? It’s not an easy question to answer definitively, so what I’ll do in this piece is outline what each version offers along with the benefits and drawbacks (if … Continue reading One Way Heroics: Which Version to Play?
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