Final Fantasy II

Second in Square Enix’s classic role-playing game series, and the birthplace of the mechanically experimental nature that would come to be explored further in the unusual SaGa series.


Developer: Square Enix
Publisher: Square Enix
Available on: Famicom, NES, MSX, WonderSwan Color, PlayStation, Game Boy Advance, PSP, mobile phones, your toaster (probably)


Final Fantasy Marathon


Articles about Final Fantasy II

Final Fantasy Marathon: True End – Final Fantasy II #23 - This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end! It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I … Continue reading Final Fantasy Marathon: True End – Final Fantasy II #23
Final Fantasy Marathon: The Great Escape – Final Fantasy II #22 - Did you know that the Teleport spell does not work in the Unknown Palace? I did not. As such, I took Minwu and company deep into said dungeon “just to see how far we could get” and then decided that we’d turn back when I ran out of Ethers. Unfortunately things turned out to not … Continue reading Final Fantasy Marathon: The Great Escape – Final Fantasy II #22
Final Fantasy Marathon: High-Intensity Stat Training – Final Fantasy II #21 - Sometimes, you know you’re just not up to the job. And you know that you have two choices at that point: give up, or work hard to overcome the obstacles in your path. Minwu and company decide to take the latter path. Interestingly enough, they manage to take down Ultima Weapon with relatively little difficulty, … Continue reading Final Fantasy Marathon: High-Intensity Stat Training – Final Fantasy II #21
Final Fantasy Marathon: Give Me Strength – Final Fantasy II #20 - It isn’t easy being dead, as Minwu, Scott, Josef and Ricard have been discovering in their afterlife adventures. I’d heard before starting that the Soul of Rebirth postgame scenario could be a bit grindy if you hadn’t prepared the characters beforehand in the main game… but, well, I didn’t prepare the characters beforehand in the main game, … Continue reading Final Fantasy Marathon: Give Me Strength – Final Fantasy II #20
Final Fantasy Marathon: Soul of Rebirth – Final Fantasy II #19 - With Final Fantasy II down for the count, it’s time to move on… to Final Fantasy II’s postgame story, originally added in the Game Boy Advance version. Soul of Rebirth, as it is called, casts you in the role of all the characters who died in the main narrative, and invites you to check out what … Continue reading Final Fantasy Marathon: Soul of Rebirth – Final Fantasy II #19
Final Fantasy Marathon: Pandaemonium – Final Fantasy II #18 - Today, we beat Final Fantasy II once and for all! Well, apart from the Soul of Rebirth story added in the GBA version, of course, but we’ll deal with that when we come to it. We have a couple of significant obstacles in our path though: the Jade Passage and Pandaemonium dungeons! The latter in … Continue reading Final Fantasy Marathon: Pandaemonium – Final Fantasy II #18
Final Fantasy Marathon: Give Me My Ragnarok – Final Fantasy II #17 - Our quest is nearly at an end! Today’s challenge is finishing off the Arcane Labyrinth and proving to Deumion once and for all that we are worthy of wielding the legendary weapons he guards. If I wanted to, I could go back and do the whole thing again in the hope of getting legendary weapons … Continue reading Final Fantasy Marathon: Give Me My Ragnarok – Final Fantasy II #17
Final Fantasy Marathon: The Arcane Labyrinth, Part 2 – Final Fantasy II #16 - Today we continue Final Fantasy II’s endgame with the second part of the Arcane Labyrinth challenge — the goal: Firion’s ultimate weapon, the Ragnarok sword. Each keep of the Arcane Labyrinth has a different number of floors. The first has 5, the second 7 and the third 10 — nowhere quite as sprawling as Final Fantasy’s Lifespring … Continue reading Final Fantasy Marathon: The Arcane Labyrinth, Part 2 – Final Fantasy II #16
Final Fantasy Marathon: The Arcane Labyrinth, Part 1 – Final Fantasy II #15 - And so we come to Final Fantasy II’s endgame. Before we jump in to the final dungeons to take down the Emperor once and for all, it’s time to go ultimate weapon hunting! In Final Fantasy II for PSP, this process involves running the Arcane Labyrinth’s three “keeps”, then heading to the Arcane Sanctuary and hoping … Continue reading Final Fantasy Marathon: The Arcane Labyrinth, Part 1 – Final Fantasy II #15
Final Fantasy Marathon: Reunion – Final Fantasy II #14 - With the Emperor defeated, what’s next? Take down the Dark Knight, of course, since he clearly reckons himself well-equipped to lead the world. Naturally, it’s not quite that simple. A merry jaunt into the depths of Palamecia to track down said Dark Knight results in an unexpected reunion with an old friend… and the setup … Continue reading Final Fantasy Marathon: Reunion – Final Fantasy II #14
Final Fantasy Marathon: For the Emperor – Final Fantasy II #13 - Could Firion and company’s quest finally be coming to an end? Today, the crew dive right into the deadly Cyclone that is hovering menacingly just outside the walls of Fynn — and discover an ominous-looking fortress within. Is the Emperor inside? Yes, of course he is — and no, of course their adventure isn’t over … Continue reading Final Fantasy Marathon: For the Emperor – Final Fantasy II #13
Final Fantasy Marathon: A Complete Waste of Time – Final Fantasy II #12 - We all make mistakes. And when you do, it’s best to own them, learn from them and try to see the best of the situation. Like today, when I completely forgot where the place Firion and company needed to go next was, and thus spent nearly an hour doing entirely the wrong thing. I acknowledge … Continue reading Final Fantasy Marathon: A Complete Waste of Time – Final Fantasy II #12
Waifu Wednesday: Leila - The Final Fantasy series has, over the years, played host to some of the most well-known and beloved female characters of all time. And this isn’t a recent thing, either; if you believe the fan theory that the White Mage in the original Final Fantasy is female (a theory which I can’t help but feel Square Enix … Continue reading Waifu Wednesday: Leila
Final Fantasy Marathon: Ultimania – Final Fantasy II #11 - Today’s Final Fantasy II adventure sees Firion and friends continuing their ascent up the Mysidian Tower, one-shotting bosses along the way. At the tower’s peak, the elusive Ultima Tome, source of a magic spell that didn’t work properly in the original Famicom version of the game — and the first appearance of a spell that … Continue reading Final Fantasy Marathon: Ultimania – Final Fantasy II #11
Final Fantasy Marathon: OHKO – Final Fantasy II #10 - One of the issues people have with Final Fantasy II is that its progression system can make it a little tricky to determine what “level” you are. This means it can be quite easy to go into a new situation either woefully underpowered or vastly overpowered — though let’s be honest about this, the latter … Continue reading Final Fantasy Marathon: OHKO – Final Fantasy II #10
Final Fantasy Marathon: The Search for the Crystal Rod – Final Fantasy II #9 - In today’s episode of Final Fantasy II, Firion and the gang return to the Mysidian Cave in search of the Crystal Rod. This whole sequence shows how Final Fantasy II has a few interesting “puzzles” along the way where things you do in one location can have a knock-on effect elsewhere in the game. While the game … Continue reading Final Fantasy Marathon: The Search for the Crystal Rod – Final Fantasy II #9
Final Fantasy Marathon: Oooooh, Mysidian Girl – Final Fantasy II #8 - Most people with a passing awareness of Final Fantasy will know about the series’ recurring elements: chocobos, Cid, the various summons. However, there are a couple of things that crop up slightly less frequently, but still more than once. One of those things is a location called Mysidia, which, on the few occasions it puts … Continue reading Final Fantasy Marathon: Oooooh, Mysidian Girl – Final Fantasy II #8
Final Fantasy Marathon: The Search for the Black Mask – Final Fantasy II #7 - With Fynn safely back under the control of the Wild Rose forces, the time has come to take the fight to the Empire. To do that, we’ll need some firepower. Minwu set off for Mysidia a while back in an attempt to track down the Ultima tome, but no-one’s heard from him for a while. … Continue reading Final Fantasy Marathon: The Search for the Black Mask – Final Fantasy II #7
Final Fantasy Marathon: The Liberation of Fynn – Final Fantasy II #6 - The time has come for the Wild Rose rebellion to take back what is rightfully theirs: the city of Fynn and its castle! Well, before that there’s the small matter of extracting Princess Hilda from Palamecia, but surely such a straightforward task won’t prove a problem for Firion and company after all their training to … Continue reading Final Fantasy Marathon: The Liberation of Fynn – Final Fantasy II #6
Final Fantasy Marathon: Leila, Warp! – Final Fantasy II #5 - The early Final Fantasies are interesting to return to, as they show the origins of various things that have become series mainstays over the years. Today in Final Fantasy II, we see the first mention of the Dragoons in the series; while you can’t actually be a Dragoon in Final Fantasy II, you do learn a little bit about them and … Continue reading Final Fantasy Marathon: Leila, Warp! – Final Fantasy II #5
Final Fantasy Marathon: The Dreadnought Factor – Final Fantasy II #4 - After last week’s intensive mage training, Firion, Maria and Guy are just about ready to take on their most significant challenge yet: destroying the Empire’s superweapon, the Dreadnought! Of course, it won’t be an easy task. First they have to find the damn thing, and navigation, it seems, is not their strong suit. Then they … Continue reading Final Fantasy Marathon: The Dreadnought Factor – Final Fantasy II #4
Final Fantasy Marathon: How To Train Your Wizard – Final Fantasy II #3 - Four-figure magic damage against Rank 2 enemies? It’s more likely than you think! Yes, after suffering an embarrassing defeat in Kashuan Keep, I decide to take a bit of time to train up Maria as a specialised black mage. The results are very pleasing indeed. Very pleasing, indeed. I think we’ve established a suitable progression strategy for … Continue reading Final Fantasy Marathon: How To Train Your Wizard – Final Fantasy II #3
Final Fantasy Marathon: Slot 4 is Cursed – Final Fantasy II #2 - One thing you’ll quickly come to learn about Final Fantasy II is that the fourth slot in the party list is cursed. Yes, up until the late game, anyone finding themselves in that bottom slot should probably be fearing for their wellbeing. Minwu has, so far, escaped anything too perilous, but his time will come. … Continue reading Final Fantasy Marathon: Slot 4 is Cursed – Final Fantasy II #2
Final Fantasy Marathon: Wild Rose – Final Fantasy II #1 - And with that, it’s time to begin a whole new journey — this time through Final Fantasy II, the spiritual precursor to what would become the unusual SaGa series. This is not a particularly well-regarded installment in the Final Fantasy series as a whole, but dear God if it isn’t an interesting, unusual and ambitious game that … Continue reading Final Fantasy Marathon: Wild Rose – Final Fantasy II #1

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