One of my recent discoveries in this genre was Fuel, a game developed by Asobo Studio and published by Codemasters. If Asobo Studio’s name sounds familiar, it’s because they’re the developers behind the latest Microsoft Flight Simulator. Turns out they’ve been making spectacularly huge, fully explorable open worlds for quite a long time now — although Fuel “only” offers a play area roughly the size of Connecticut rather than the whole Earth.
We’re going retro for this week’s short;Play, with one of the many games in the first Midway Arcade Treasures compilation for PlayStation 2, Xbox and Gamecube. (There’s also a PSP version, but that’s slightly different.)
Joust 2: Survival of the Fittest perhaps hasn’t aged as well as some other arcade classics due to its monstrous level of quarter-munching difficulty, but it’s an interesting game that doesn’t get a lot of acknowledgement, while its predecessor is very fondly regarded. This may partly be due to the fact that Joust 2 didn’t get any home ports, while the original Joust was on pretty much everything.
In the mood for a great dungeon crawler filled to the brim with gorgeous monster girls? You should definitely check out Moero Crystal H from Idea Factory and Compile Heart, then, especially since eastasiasoft has worked so hard to bring this title to English speakers.
I absolutely adore this game, as you’ll know if you’ve read my review over at Nintendo Life, but since I was under a lot of time pressure to get the review out for an embargo, I wanted to spend some more time with it after getting that post up! This video will give you a look at the game in action, and you can expect some more in-depth articles on the game in the near future.
Despite not really being old enough to truly understand and appreciate it when it was “current”, I was a big fan of Rainbird’s Carrier Command from 1988.
With those fond memories, I was delighted to see Arma developers Bohemia Interactive take another crack at the idea in 2012 — though I never actually got around to trying it for myself back then for one reason or another.
Time to rectify that, with the assistance of my cat Patti! Check out my strategic incompetence in the video below, and don’t forget to subscribe on YouTube for more!
I love Rod-Land. So when I discovered there was a sequel in the form of a puzzle game, there was no way I wasn’t going to be all over it.
Soldam for Nintendo Switch and PlayStation 4 is actually a remake of an earlier Jaleco arcade title that, indeed, was the official follow-up to Rod-Land, despite not really having much to do with it beyond a similar aesthetic.
It’s a superb falling block (well, fruit) puzzler with some unique mechanics I haven’t seen anywhere else ever since. So let’s play it some, shall we? Check it out in the video below, and don’t forget to subscribe on YouTube for more.
I latched on to the Test Drive series pretty early in my life, because it allowed child-Pete the opportunity to pretend that he was driving a real car. This is something that child-Pete was very excited about.
The series has experimented with a variety of different structures and formats over the years, but it finally became what child-Pete (and adult-Pete) always wanted it to be with the advent of 2006’s Test Drive Unlimited, released for PlayStation 2, Xbox 360 and PSP.
The mid ’90s was a great time to be playing PC games. It was a time when the platform was really starting to find its feet, and it saw a variety of innovations in lots of different genres that we’re still feeling the effects of today.
Enter Descent from Parallax Software, then — a fully texture-mapped, polygonal, 3D, six-degrees-of-freedom first-person shooter that plonked you in the cockpit of a spacecraft and taskes you with blowing up a series of mining installations from within. There really was nothing quite like it at the time.
It’s a game that’s held up extraordinarily well over the years and is still a ton of fun in the 21st century. Check out the video below, and don’t forget to subscribe on YouTube for more!
Following on from my article about it, I felt compelled to show the wonder that is G-LOC to all of you.
If you’ve never encountered this game, it’s one of the later Super Scaler games from Sega in the arcades, and until the recent Sega Ages release for Nintendo Switch, it has never had a particularly good conversion to home consoles.
Now though… whoo. You have to tear me away from this damn game. Enjoy the video below, and subscribe on YouTube for more.
In today’s short;Play, we take a look at a Nintendo Switch-exclusive arcade puzzle game with a gorgeous ’80s-style aesthetic.
Cyber Protocol from RedDeerGames is a game where you’re attempting to save an android’s life. You do this by negotiating a series of perilous mazes, attempting to grab as many dots and bonus items as you can along the way.
If this all sounds a bit Pac-Man, you’d be right to an extent… but it’s the interesting additional twists on the formula — plus a rather different core movement mechanic — that make things truly interesting here.
Welcome to a new video series! I give you short;Play, which, all being well, I will put out on Wednesdays.
The idea behind short;Play is similar to my Atari A to Z videos, only for more recent games and not on specific platforms. I’ll give you a brief rundown of the context and history of the game, then a guided tour of what to expect from the game. It’s not a full playthrough or a multi-episode Let’s Play — it’s just a quick look at what a typical session with the game is like.
We kick off with Level-5’s Snack World: The Dungeon Crawl Gold, and once I’m a bit deeper into this game the video will be complemented by a full writeup here on MoeGamer. For now, please enjoy the first episode of short;Play, and I hope you continue to enjoy what I have lined up for the next few Wednesdays!
The best of overlooked and underappreciated computer and video games, from yesterday and today