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Final Fantasy XV’s predecessor Final Fantasy XIII, despite attaining widespread plaudits on its original release, has become fashionable to bash in recent years.
The main justification for this is pretty much always the “20 hour tutorial” argument, criticising the fact that the game gradually introduces its various character classes and other gameplay concepts over the course of a very linear, narrative-heavy section that lasts approximately 20 hours.
Once this part of the game is complete, the experience opens up into a much more freeform affair with sidequests and optional battles aplenty, and at the same time the progression system also removes all restrictions, allowing you to develop all of the game’s playable characters as you see fit.
Apparently aware of this increasingly frequent criticism, Square Enix opted to make Final Fantasy XV the complete opposite of Final Fantasy XIII in terms of structure, in the process completely turning the standard JRPG formula on its head.