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Ys: Building a World, One Game at a Time

This article is one chapter of a multi-part Cover Game feature!
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One of the things Ys developer Falcom is most consistently praised for is its ability to craft convincing, well-realised game worlds.

It’s not just the Ys series where Falcom demonstrates this; its The Legend of Heroes series is also acclaimed for that, particularly in the more recent Trails subseries, each component of which deals with one part of a coherent whole.

It’s perhaps Ys that provides the most interesting example of Falcom’s approach to worldbuilding, though, because it’s an ongoing process — the complete work that is Ys is continually growing, evolving and changing, and there’s no end in sight just yet.

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