Tag Archives: visual novel

Puzzler Essentials: Tropical Liquor

For many of you reading this, the words “erotic puzzle game-cum-dating sim with art by Sayori” will doubtless be enough to convince you that Tropical Liquor is worth a shot.

For those less familiar with Sayori’s work — or those who simply prefer to think very carefully about every £7.19 purchase they consider making — today is all about taking a look at this unusual game, and why it’s worth your time.

Before we go any further, let’s get two things out of the way. Firstly, no, it’s not a HuniePop clone. And second, yes, it does have 18+ content, available via a free official patch from publisher Denpasoft. With all that out of the way, let’s go on vacation!

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The MoeGamer Awards: The “I Shouldn’t Have Hesitated” Award

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

There are certain games and series whose reputation precedes them. Of course, there are those series that are legendarily excellent — which, to be honest, I tend to find often sets you up to be disappointed and underwhelmed when you finally try them — but there are also those that are known for… less salubrious reasons.

Today’s award looks at something which I had held off trying for a while because I wasn’t sure I’d be into it… but subsequently it turned out to be one of my favourite things ever. That is, as they say, the way game chasin’ go… wait, that’s something else, isn’t it?

And the winner is…

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The MoeGamer Awards: Best Couple

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

I love the fact that modern gaming is such an interesting, broad medium that it is possible to even contemplate something like the idea of a “Best Couple”. When I think back to the earliest games I played, and their mechanics-centric, narrative-free, abstract representations of various concepts and consider how far we’ve come, I get very happy indeed. Not that there’s no value in those old games or indeed modern mechanics-centric narrative-free experiences, of course; it’s just nice we also have the option to immerse ourselves in more narrative-centric experiences such as visual novels now.

There were a number of excellent candidates for the title of “Best Couple” from the games I’ve played and written about this year. But the more I thought about it, the more I kept coming back to one pairing in particular, so it ended up being a fairly easy choice.

And the winner is…

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The MoeGamer Awards: Character I’d Most Like to Talk To

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion is another one from longstanding friend of the site Annie Gallagher. Check out her page Guardian Acorn for some insightful writing on games, anime, politics, music and all manner of other goodness from the perspective of a trans feminist philosopher, critic, gamer and otaku. She didn’t like Criminal Girls as much as I did, but at least she doesn’t call people who did enjoy it paedophiles and ban all discussion of it. Which is, you know, nice.

Annie had a number of great character-centric suggestions — one of which I’m still debating whether or not to actually jump in and do… we’ll have to see on that one! — and this was one of them. It was a tricky decision, for sure.

And the winner is…

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The MoeGamer Awards: Best Waifu

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion comes to us from Annie Gallagher, longtime friend of the site and self-described trans feminist philosopher, critic, gamer and otaku. Check out her site Guardian Acorn for some insightful writing on games, anime, politics, music and all manner of other goodness. Also, she likes Time and Eternity, which I really need to write about in more detail on here sometime because it’s vastly underappreciated.

I digress. I was sort of dreading someone suggesting “best waifu” as a category because it’s such a difficult decision to make what with all the incredible female characters there are in Japanese games and visual novels. Even if I narrow it down to just, say, this year’s Cover Games, which is what I’m going to have to do, it’s still a very difficult task! But, well, I’ve started down this road now, so I will not falter. Much. And… and… no, it’s not you, Midori, that wouldn’t be right and proper, would it?

And the winner is…

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Rance VI: An Epic for Adults

cropped-rance-header-1-6620974This article is one chapter of a multi-part Cover Game feature!
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Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.

Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!

In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!

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Waifu Wednesday: Shizuka Masou

This week’s waifu is once again drawn from the extensive cast of the Rance series, and is a character who has been part of the brutish hero’s saga almost since the very beginning.

First appearing as an antagonist in Rance II: The Rebellious Maidens, Shizuka has been a fixture in the series alongside her best friend Maria Custard ever since.

She’s an important figure to Rance’s complete narrative arc as well as one of the most consistently popular heroines in the series — evidently a clear case of “treat ’em mean, keep ’em keen” in full effect so far as the audience is concerned!

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Rance 5D: Roulette, Role-Playing and RNG

cropped-rance-header-1-6620974This article is one chapter of a multi-part Cover Game feature!
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2002’s Rance 5D (finally localised into English in 2017) is probably one of the most unusual RPGs you will ever play.

At least part of its rather distinctive nature is due to the fact that it is actually developer Alicesoft’s fourth attempt at a fifth Rance game, hence the “D” on the end of the title — A, B and C were all failed attempts that never saw the light of day.

Thankfully, Rance 5D did, however, and it’s nothing if not a memorable experience, both from a narrative and mechanical perspective — and from the perspective of its rather troubled development history, too.

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Waifu Wednesday: Alice Kamishiro

It’s the last Waifu Wednesday before Halloween, so who better to explore this week than an honest to goodness witch?

Alice Kamishiro is one of the central characters of minori’s Supipara, a proposed five-part series of visual novels of which we’ve seen the first in the West so far, thanks to MangaGamer. Although the first chapter isn’t Alice’s “route”, instead focusing on the protagonist’s second cousin Sakura, she still plays an important part in the story as a whole — and is a mysterious, intriguing character in her own right.

As the series continues to unfold, we’ll have the opportunity to learn more about this rather odd girl and her remarkable powers.

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Doki Doki Literature Club: Cute Girls Write Poems

I normally don’t bother with spoiler warnings here on MoeGamer, since it should be fairly apparent that in the process of analysing certain works in depth, “spoilers” are something of a necessity.

I will, however, make an exception in the case of Doki Doki Literature Club, a Japanese-style visual novel from independent Western developer Team Salvato. This is a game that is best experienced completely and utterly blind, so if you have the slightest interest in a visual novel that subverts expectations and makes astonishingly good use of its medium, I recommend you go play it through now before reading any further. It’s completely free, can be cleared in an afternoon, and is available either via Steam or itch.io.

Beyond this point lie hefty spoilers, so consider yourself warned!

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