Tag Archives: video

Atari ST A to Z: Pac-Mania

There have been numerous attempts to improve on Pac-Man over the years by both Namco and third parties.

One such attempt by the former was Pac-Mania, a game which transplanted Pac-Man’s simple single-screen maze-based gameplay into a scrolling, oblique-perspective affair with jumping, power-ups and visually themed worlds.

Opinions vary as to whether it’s actually an improvement on Pac-Man or not, but one thing is certain: Grandslam’s port to Atari ST was very solid indeed, and one of the few Atari ST games I actually remember buying for myself back when I was a kid!

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Atari A to Z: Up Up and Away

Some days it just feels like everything is out to get you, when all you want to do is go for a nice peaceful ride in your beautiful hot air balloon.

Of course, in Ringblack Software’s Up Up and Away, everything literally is out to get you, whether it’s punks on the ground throwing rocks at you, birds who have apparently been eating nothing but razor blades for the last week or even Mother Nature herself.

This “avoid ’em up” goes well beyond “NES Hard” into a whole new territory of difficulty. If you even clear the “training” level you’re doing well… but I suspect you’ll be plummeting towards the ground long before that happens.

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Atari ST A to Z: Operation Thunderbolt

It wasn’t unusual to see lightgun shooters adapted to the 16-bit computers of the late ’80s and early ’90s. However, you didn’t tend to see a lot in the way of lightgun peripherals.

You did, however, see a lot of these games making use of mouse control to simulate aiming a gun. Some of these made use of a clear, obvious mouse cursor, allowing for precise aiming, albeit at the expense of a certain feeling of “authenticity”. Meanwhile, some, like Ocean’s solid adaptation of Taito’s Operation Thunderbolt, provided the interesting twist of making where you were aiming invisible until you fired — much like a “real” lightgun would behave.

While the ST struggles to provide a completely authentic arcade experience — particularly in the sound department, as always — Operation Thunderbolt is actually a pretty solid port, and its unusual aiming mechanics make it surprisingly satisfying and addictive to play, even today.

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Warriors Wednesday: The Mail Must Get Through

Warriors Orochi is definitely getting easier the further I go through it.

Today’s mission is done and dusted in under 20 minutes — including the obligatory “upgrade and fusion” time before we actually get into the hackin’ and a-slashin’. This is keeping things fun and interesting, however; the sense of “power creep” is very satisfying indeed, and I’m looking forward to seeing how powerful my warriors are by the time I get to the final story campaigns!

For now, hit the jump to see how remarkably smoothly today’s rescue mission went.

Continue reading Warriors Wednesday: The Mail Must Get Through

Atari A to Z: Track & Field

“Multi-discipline athletics” is a subgenre of sports gaming that seems to have mostly fallen by the wayside in recent years.

In the ’80s, however, it was all the rage — and games such as Konami’s Track & Field proved to be the bane of many a joystick throughout the decade.

This Atari 8-bit port of the arcade classic is a surprisingly solid adaptation, wonky scrolling and inadvertent hairpieces aside. If you’ve had a hankering for a wagglin’, well, you can do far worse than this!

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Sunday Driving: It Keeps Happening

Oh, Flagman. Why do you taunt me so? Why does beating Clarissa in a straight-up race through the easiest courses in the game seem to be such a challenge?

Who knows. And apparently after today’s experimentation, it is not the car that is to blame — though it may well be my driving. It seems that flipping over your extremely expensive sports car on the final corners of the race may well cost you a few valuable seconds as well as a few thousand dollars.

Hit the jump to see today’s efforts…

Continue reading Sunday Driving: It Keeps Happening

New Game Plus: Between the Kimonos

Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.

The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!

Eventually, anyway. Hit the jump to see how this latest misadventure went.

Continue reading New Game Plus: Between the Kimonos