Tag Archives: video games

“Anime Avatar” is Not an Argument

Bit of a personal one today, but I think it’s worth saying.

Calling someone an “anime avatar” is not an argument. Referring to “the anime avatars in my mentions” does not automatically cause your ill-advised social media post to suddenly become correct. Attempting to make the term “anime avatar” a slur does not make you look progressive, woke or smart.

If you judge someone by anything other than their behaviour and conduct, you are bigoted by the very strictest definition of the word. Let’s ponder this in a bit more detail.

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Flicky: The Sound of Birdsong is So Beautiful

Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.

Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.

Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.

Continue reading Flicky: The Sound of Birdsong is So Beautiful

Around the Network

Hello everyone! Hope you’re well. I’m not. I’ve been trying to shake a cold off for what feels like about a month now, and it’s not going away. Hello autumn, I guess.

Still, that hasn’t stopped me from putting a bunch of stuff out for you to enjoy! Next week we’ll be kicking off a brand new Cover Game feature for your enjoyment, so please look forward to that — and in the meantime there’s plenty of other stuff to check out.

So without further ado let’s see what you might have missed in the last week!

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Atari A to Z Flashback: Asteroids (2600)

It’s that time again: the time when we strap ourselves into a small triangle and blast some space rocks into increasingly smaller space rocks until they disappear.

Yes, it’s Asteroids again, this time in its Atari 2600 incarnation. This was a well-regarded port at the time of original release, and noteworthy from a historical perspective for being one of the first games to make use of “bank-switching”, allowing for higher-capacity cartridges that made use of more data. Asteroids for 2600 is twice the size of earlier 2600 games at a mighty 8K!

It also offers “66 video games”. Can’t say better value than that, can you? Even if there’s actually only 33 video games, and they’re all very similar to one another…

Find a full archive of all the Atari A to Z videos on the official site.

Minotaur Arcade vol. 1: Minter Classics Return

I admire pretty much anyone capable of making a game. I know there are lots of tools out there that make it much more accessible than it once was, but for me, game makers still work a certain form of magic.

I particularly admire those who have been making games since the early days of home computing, in many cases directly programming the computer’s hardware using machine code in order to wring as much power out of those poor beasts as possible.

And I especially admire Jeff Minter, who was doing this back in the days of the 8-bit Atari, and is still going strong today.

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Final Fantasy Marathon: I Love Having Legs – Final Fantasy I #15

Freshly minted as full-on heroes after Bahamut’s ministrations, the powered-up Warriors of Light resume their quest to illuminate the four crystals and save the world from the Four Fiends.

But the path onwards isn’t terribly clear; some investigation is obviously required, beginning with a strange town on the northern continent that appears to play host to people who are very excited about having legs.

Hmm! What could it all mean?

Yodanji: Stabby Weasels and Licky Umbrellas

Every now and then, I like to trawl through Nintendo’s various digital marketplaces to see if anything interesting catches my eye.

The most bounteous sources of unusual and cheap Nintendo- based entertainment to date have been the 3DS eShop, which brought us games such as the highly unusual but thoroughly compelling Puzzle Labyrinth, and the Switch’s eShop, which is awash with small-scale indie projects from all over the world.

One that grabbed my attention recently — primarily due to it being on sale for less than what you’d pay for breakfast at Starbucks — was Yōdanji, a game originally released by Kemco for PC, mobile and Switch in 2017, and a self-described “coffee-break roguelike themed after Japanese folklore tales”. I’m in! Let’s take a look.

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Atari ST A to Z: Borrowed Time

“Sam, you’re a dead man.” And how; Activision’s Borrowed Time, an “illustrated text adventure” from 1985, really, really, really wants you dead.

An early game from Interplay with involvement from Brian “Wasteland” Fargo, Borrowed Time is an early attempt to break out of the pure text format of adventure games with a graphical, mouse-driven interface. It’s not quite a full-on point and click adventure just yet, but it’s a first step in that direction.

It’s also a monstrously difficult game, fond of murdering its protagonist at regular intervals right from the very outset. You’re doing well if you manage to survive just leaving your office for the day…

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Miyabi

It occurs to me that in previous installments of this column, I have given some time and attention to three of the four main “faction” leaders in Senran KaguraHomura, Asuka and Yumi — so it probably behooves me to devote today to Miyabi.

Don’t get me wrong, I don’t begrudge her a moment in the spotlight, of course, but of all the Senran Kagura girls, she’s one that doesn’t seem to get a ton of fan attention. Which is a shame, because she’s a fascinating character with some cool backstory. Actual backstory, not… you know what I mean.

So let’s rectify that and give Miyabi some love, shall we?

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Warriors Wednesday: Wei Warriors vs Orochi – Warriors Orochi #59

This is it! Almost, anyway. The forces of Wei (and friends) are finally ready to take the battle to Orochi.

Each of the final battles in the four Warriors Orochi campaigns unfold similarly, but with various differences in the small events that occur during the battle itself. Ultimately, though, the goal is always the same: open the way to Orochi, then beat his ass down once and for all. Or at least until the next game, anyway.

Will the power of Wei prevail? Of course it will, but humour me, at least… next time around it’s the grand finale!