Tag Archives: video games

Final Fantasy Marathon: Wild Rose – Final Fantasy II #1

And with that, it’s time to begin a whole new journey — this time through Final Fantasy II, the spiritual precursor to what would become the unusual SaGa series.

This is not a particularly well-regarded installment in the Final Fantasy series as a whole, but dear God if it isn’t an interesting, unusual and ambitious game that tries to do things a bit different from the conventional way. And it was originally doing this back in 1988, when many of those conventions were still getting established!

Once again, we’ll be playing the PSP “20th Anniversary” release, as this adds bonus content as well as fixing all the things that were broken with the original Famicom version. We kick off today as our new heroes escape the burning kingdom of Fynn and have some big decisions to make about their future…

Atari ST A to Z: Neighbours

I have been reliably informed that everybody needs good neighbours, and that with a little understanding, you can find the perfect blend. Of what, I have no idea. Perhaps a nice cup of coffee.

If you were playing Atari ST games in 1990, a little understanding would also have helped you to find Impulze’s official video game adaptation of a certain popular Australian soap opera on the shelves of your local W.H. Smiths.

It was… not very good. But at least they tried something a bit different to the usual “licensed platform game” approach beloved of companies like Ocean and their ilk!

Find a full archive of all the Atari A to Z videos on the official site.

Saboteur!: Full Spectrum Ninja

The 8-bit home console era is, at this point, pretty well documented; how many times over the years have we seen an article or video purporting to tell “the story of Super Mario Bros. 3” for the umpteenth time?

But what about the 8-bit microcomputer era? For one reason or another, this has always remained much more niche-interest, with far less in the way of online historical explorations and even less in the way of reimaginings, remakes and rereleases.

Here’s Saboteur!, a Nintendo Switch and Windows PC rework of a ZX Spectrum game from 1985 — put together by the original author, no less — and a title I’ve found myself surprisingly wrapped up in since downloading it from the eShop for 89p a couple of weeks ago!

Continue reading Saboteur!: Full Spectrum Ninja

Happy New Year! (2020 Edition)

A very merry new year to all of you! I hope you had at least vaguely tolerable celebrations last night and that you aren’t suffering too much today.

I had a nice quiet one; I’ve never been one for big parties or anything, so the prospect of being out and about on a night where people are particularly inclined to get drunk and obnoxious was not in the slightest bit appealing. So I sat at home with my cats playing games, recording a few videos and enjoying a Chinese takeaway. Perfect.

Anyway, what with it being the first day of the new year, now seems like a prime time to talk about my intentions for the year coming up, so let’s do just that after the jump!

Continue reading Happy New Year! (2020 Edition)

Warriors Wednesday: Dramatic Battle – Warriors All-Stars #11

One of the interesting things about Warriors All-Stars is that its structure changes and varies according to the battles you participate in and the characters you unlock.

Today we investigate a “Dramatic Battle”, which is a story-based battle with some specific unlock requirements — in this case, the presence of several particular characters in the party at once.

Follow along with the fortunes of three amnesiac young ladies as they attempt to track down their missing memories the only way they know how: by racking up an enormous KO count.

Atari A to Z: The Temple of Apshai

I love role-playing games… now. Back in the ’80s, I didn’t really understand what they were, how to play them or how to enjoy them.

That’s why I’ve been particularly interested to revisit Epyx’s Temple of Apshai series knowing what I know now! Now that I well and truly “get” the genre, it’s been fascinating to discover one of the earliest examples of a graphical computer-based RPG and finally make some progress in it.

Today we’re playing the later Temple of Apshai Trilogy release for Atari 8-bit with enhanced graphics, sound and speed of play — but it’s otherwise identical to the original classic from the late ’70s, and just as fascinating an experience as I’d hoped!

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 33 – The End of the Year Show

It’s the last-but-one day of the year, so what better way to round it off than to enjoy a couple of hours of chilled conversation between me and my good buddy Chris Caskie of MrGilderPixels?

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 33 – The End of the Year Show

Around the Network

Hello! It’s nearly the end of a decade! How exciting! How absolutely meaningless in the grand scheme of things, but it feels important, anyway.

We’ve got a year-end podcast coming up tomorrow (assuming everything renders correctly) so please look forward to that, plus the last trickles of this years MoeGamer Awards before we start a whole new year of exciting happy funtimes!

In the meantime, let’s see what you might have missed this week…

Continue reading Around the Network

Atari A to Z Flashback: Canyon Bomber

David Crane is probably most well-known for his classic (and genre-defining) platformer for Activision, Pitfall!

But the prolific programmer worked on a bunch of things for Atari before jumping ship to a company that was more than happy to credit its developers for their hard work. One such example was the Atari 2600 version of Canyon Bomber.

To call this a port is a bit unfair; it actually offers quite a bit more than the arcade version does in terms of ways to play — including the closest we’ll get to a home port of Destroyer!

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: Finale – Final Fantasy I #26

We’re here at last! It’s the finale of the first Final Fantasy game, which means it’s time to return to the Temple of Chaos and sort this whole mess out once and for all.

If you thought later games in the Final Fantasy series got a bit confusing with time kompression and whatnot, then know that this has emphatically been A Thing in the series since the very beginning, as you’re about to see.

Still, after all our intense training in the four Soul of Chaos dungeons and the Labyrinth of Time, we’re more than ready to take on whatever awaits us… so let’s finish this!