Tag Archives: video games

Atari ST A to Z: Xenon

The Bitmap Brothers were a force to be reckoned with in the 16-bit computer era.

Across a wide variety of different game styles, they demonstrated their absolute mastery over not only the technical aspects of programming for these popular home computers, but also how to make a thoroughly enjoyable game, too.

Although relatively straightforward by modern standards, the original Xenon remains a great time, and is absolutely worth checking out if you’re a fan of classic vertically scrolling shoot ’em ups.

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Maria Osawa

Before we bid 428: Shibuya Scramble a fond farewell from the Cover Game spotlight, I wanted to give some love to one of its main characters.

Since many of the articles on MoeGamer deal with the core narrative themes of the games under the microscope, I don’t typically bother with spoiler warnings. However, in this instance, I will preface today’s article with one, since… well, to explain why would probably in itself constitute a major spoiler for 428: Shibuya Scramble. So consider yourself warned.

Armed with that knowledge, then, let’s spend some time with Maria Osawa!

Continue reading Waifu Wednesday: Maria Osawa

Warriors Wednesday: Wu Warriors vs Orochi

It’s that time again… time to face down Crazy Snake Guy and decide the fate of ancient China and/or Samurai-era Japan once and for all.

Yes, our playthrough of the Wu campaign in Warriors Orochi has finally reached the final mission (aside from the last side mission, which we’ll take on next week) and thus, there’s just one thing left to do, having reunited the Sun family beneath the banner of the tiger…

Hit the jump to see how the Sun bros (and sis… err, and dad) got on with this one last challenge…

Continue reading Warriors Wednesday: Wu Warriors vs Orochi

Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #5

So far we’ve talked in great depth primarily about the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition. Today it’s time to start seeing what else the game has to offer.

Specifically, we’re going to take a look at Ambition mode, a complementary, mechanics- and progression-centric way to play that is designed to be enjoyed alongside Story mode.

Can you impress the Emperor? That remains to be seen. Let’s make camp and get started.

Continue reading Delving Into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #5

Atari A to Z: Capture the Flag

Towards the end of our first cycle of Atari A to Z, we came across an interesting little first-person maze game called Way Out, developed by Paul Edelstein and published by Sirius Software.

That game got a sequel! And like all good sequels, it provides more of the same, but better. Specifically, it provides split-screen competitive two-player action (with an optional AI-controlled computer opponent) and an unconventional but nonetheless effective control scheme that provides us with one of the earliest ever examples of “strafing” in 3D.

It’s also a very early example of a game that George “The Fat Man” Sanger contributed to; his distinctive music was a mainstay of ’90s PC gaming and beyond, so it’s interesting to see where his “roots” lie!

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

Hello! Welcome, once again, to The MoeGamer Podcast, featuring my erotic baritone (so I’m told) along with the fine pipes of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

428: Shibuya Scramble – In Search of the Truth

Many games these days make a point of providing some sort of “added value” over and above their base experience. Be it a postgame chapter with stiff challenges, post-launch DLC or a New Game Plus mode, these features are typically there to keep you playing even after you see the credits roll.

Visual novels, as an offshoot of video games, aren’t typically known for having substantial postgame content other than the “metagame” that multi-route titles have: seeing all the possible narrative routes and collecting all the CG illustrations. But, as we’ve already established fairly comprehensively in this feature already, Spike Chunsoft’s 428: Shibuya Scramble isn’t a game to do things… “conventionally”.

Oh, sure, the base game has 85 “bad ends” to collect (with a series of trophies and achievements attached to these, encouraging you to seek them out rather than avoid them — and it’s worth doing so because several are very odd indeed!) as well as a “normal” and a “true” ending, but once you’ve seen the main narrative through to a satisfactory conclusion, you’re not done. Not by a surprisingly long shot.

Continue reading 428: Shibuya Scramble – In Search of the Truth