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The Xeno series as a whole has always been renowned for tackling challenging themes in ambitious ways… and occasionally not quite being able to match the ambition with the execution.
The Xenoblade Chronicles subseries has been somewhat experimental with its storytelling over its three installments to date. The original Xenoblade Chronicles featured a strong, linear narrative with a number of independent side threads that unfolded as you reached the various locales that were important to the story; Xenoblade Chronicles X de-emphasised its main scenario in favour of strong worldbuilding and a sense that you were just one part of something much bigger; and Xenoblade Chronicles 2, unsurprisingly, takes an approach somewhere between the two.
Does it work? Absolutely, and the sheer scale of the whole thing means that there’s a whole lot to talk about.
Continue reading Xenoblade Chronicles 2: Narrative, Themes and Characterisation