Tag Archives: The Fruit of Grisaia

The MoeGamer GameCast: Episode 1

In this episode, Midori, Yumi, Penelope and I talk Grisaia, bonking, Ace Combat and more.

You’ll notice a few tweaks from the pilot episode, most notably the addition of a custom interface and font as well as some distinctive PC-98-inspired FM synthesis music.

The font is the work of Style64, a North American demogroup for the Commodore 64 and PC. It’s the same font used for MoeGamer’s logo.

The music, meanwhile, is from MusMus, a site run by a composer from Japan known simply as “watson”, who rather generously releases all his work royalty-free.

I made the interface, because I’m so 1337 pro noscope with Paint.Net. Also that’s why the buttons look a bit shit.

I’m going to aim to release one of these each Monday for at least a little while to see how practical it is. Doubtless they’ll become more ambitious over time. In the meantime, I hope you enjoy Episode 1!

Download for Windows (78MB)
Download for Mac (82MB)
Download browser version (untested!)

< Enjoy the GameCast from the beginning!

Grisaia: Makina – The Girl in the Wrong Place at the Wrong Time

cropped-grisaia-header-5496423This article is one chapter of a multi-part Cover Game feature!
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We see a lot of different aspects to heroine Irisu Makina over the course of Grisaia’s complete story to date.

Initially, she’s presented as a shy, young-looking girl — a self-professed “loli” — who has difficulty trusting new people, so she finds it difficult to interact with protagonist Yuuji, who is himself not the easiest person to get along with at times.

It doesn’t take long for Yuuji to convince her out of her shell, though, and our hero subsequently finds himself an important part of the complete group of friends attending Mihama Academy — and an important part of Makina’s life.

Continue reading Grisaia: Makina – The Girl in the Wrong Place at the Wrong Time

Grisaia: Introduction

cropped-grisaia-header-5496423This article is one chapter of a multi-part Cover Game feature!
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Frontwing’s Grisaia series, which kicked off in 2011 with the Japanese release of first installment The Fruit of Grisaia, has come to be regarded as a particular high point for the visual novel medium.

Indeed, back in 2015, the /r/visualnovels subreddit voted The Fruit of Grisaia as number one on its list of top 10 visual novels (later republished on GameFAQs), and the community still holds the game in high regard today, as evidenced by its prominent position on the subreddit’s comprehensive diagram of recommendations.

Grisaia’s high ranking on /r/visualnovels’ list was particularly exciting to enthusiasts of the medium, as growing localisation company Sekai Project had already run a successful Kickstarter campaign to bring the whole series West in the twilight hours of 2014 and the start of 2015, potentially opening it up to a whole new audience that was perhaps less familiar with acquiring Japanese visual novels and patching them with fan translations.

But what makes this series so remarkable? Let’s take a high-level look at it.

Continue reading Grisaia: Introduction