Tag Archives: Taito

Taito Essentials: Super Qix

Super Qix is an immensely irritating follow-up to an immensely irritating game.

And, like all the really good immensely irritating games of the world, there’s a magic ingredient in there that keeps you coming back for more.

Super Qix is also an interesting game from a historical perspective, in that it’s a game that Japanese developers decided to build on after an all-American original.

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Taito Essentials: Continental Circus

Ah yes, Continental Circus, the game which UK magazine Sinclair User declared “Cock-Up of the Year” in 1988 for the assumption that its peculiar title had rather prominently misspelled “Circuit”, only for it to become apparent sometime later that this was, in fact, deliberate.

The term “Circus” has been used over the years in both French and Japanese motorsports, and indeed there was even a 1972 French documentary called Continental Circus, which Taito’s 1987 arcade racer rather cheekily lifted a voice sample from to mark the beginning of each race. Although you can see how Sinclair User might have got confused; many of the original arcade machines for Continental Circus were actually branded with the title “Continental Circuit”.

The game itself is a “vanishing point” racer that attempts to build on what Namco had been doing with its Pole Position and Final Lap series since 1982. And, despite appearing superficially similar to those classic titles, it remains, to this day, a unique take on the racing genre with some very interesting ideas.

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Taito Essentials: Cameltry

What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.

So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.

Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.

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Puzzler Essentials: Puchi Carat

I’ve always had a soft spot for block-breakers, ever since Arkanoid on the Atari 8-bit, and Puchi Carat makes me happy in all the right ways.

Combining elements of traditional classic block-breakers with mechanics from puzzle games such as the Puzzle Bobble/Bust-a-Move series, it’s an enormously addictive, highly unusual game that is simultaneously unique and absolutely representative of the time in which it came out.

In short, if you like adorable late ’90s anime style characters, coloured things going “pop” and gameplay that is as much about skill as it is about intelligence, Puchi Carat is definitely a game that you should check out.

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Taito Essentials: Zoo Keeper

The technological constraints of old video games often led to some highly creative experiences.

In logical or narrative terms, these games would often make very little sense whatsoever, but taken from a strictly abstract, mechanical perspective, they had the potential to provide extremely compelling, addictive experiences.

One such example was 1983’s Zoo Keeper, a game developed by Keith Egging and John Morgan from Taito’s American division. This game clearly drew influences from a number of popular Eastern and Western games such as Qix, Donkey Kong and Frogger, ultimately leaving it as a rather intriguing and underappreciated title with a strong sense of its own identity.

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Waifu Wednesday: Peridot

I love puzzle games, if that was not already evident.

However, I particularly love late ’90s arcade puzzlers such as those put out by Taito, Data East and their peers, for one reason in particular: as well as providing solid, addictive gameplay, they also had a tendency to have a cast of wonderful characters to accompany the action.

While you may want to debate whether or not Taito’s 1997 block-breaker Puchi Carat is truly a puzzle game or not, one thing we can hopefully agree on is that it features a spectacular cast of waifus.

And Queen of the Puchi Carat Waifus, so far as I’m concerned anyway, is Peridot.

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Taito Essentials: Elevator Action Returns

Elevator Action is an established classic of the ’80s arcade scene, and saw a wide variety of ports to most of the popular computer and console systems of the period.

While the original game is still relatively well-known today, many people remain unaware that Taito followed it up with an official sequel in 1994, some eleven years after the original game’s release.

These people are, of course, also unaware that Elevator Action Returns is an absolutely awesome game, even from a modern perspective.

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Puzzler Essentials: Cleopatra Fortune

Cleopatra Fortune is an arcade game from 1997, developed as a collaborative effort between Taito and Natsume.

It’s a falling block puzzle of the type that was fashionable throughout the 16- and 32-bit eras in the mid-to-late ’90s. But despite having a touch of Tetris about some of its mechanics, it’s an altogether unique experience. And, moreover, unlike some of the more well-known names in the puzzle genre, particularly in recent years, it’s not one that’s been endlessly cloned, reskinned and recycled.

It is, however, brilliant.

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Shmup Essentials: Dariusburst Chronicle Saviours

A common criticism of arcade-style shoot ’em ups by people who don’t understand that the main “point” of them is to replay them over and over for high scores is that they’re “too short” or “don’t have enough content”.

This is one criticism that most certainly cannot be levelled at Dariusburst Chronicle Saviours, the most recent installment in the long-running shmup series. Featuring a full port of the super-widescreen 32:9 arcade version of Dariusburst Another Chronicle EX — including its 3,000+ stage “Chronicle Mode”, which is communally unlocked by players from all over the world — as well as an all-original 200+ stage “Chronicle Saviours” (usually shortened to just “CS”) mode designed specifically for 16:9 displays and a single player, Dariusburst Chronicle Saviours most certainly isn’t a game you can accuse of being “over in 20 minutes”.

It’s also one of the most expensive shoot ’em ups available in the modern market, even compared to the relatively premium prices that Cave’s back catalogue has historically commanded. But is it worth splashing out on? Spoiler: yes; but read on if you’d like to know more.

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