Yes, it’s that time when we strap in and go for a bit of a drive, once again in Capcom’s beautiful 2002 “Gran Turismo lite” affair, Auto Modellista.
Today we take on some tougher challenges, and either start to hit the limits of what my dear little Yaris has to offer… or perhaps my own skill ceiling. Hit the jump to see what happened.
Continue reading Sunday Driving: More Faster Than I Was – Auto Modellista #3
I enjoyed Auto Modellista so much when I tried it for the first time last week that I felt it deserved another look or two. So that’s what we’re up to today!
For the unfamiliar, Auto Modellista is a 2002 release from Capcom that, alongside Monster Hunter and Resident Evil Outbreak, was supposed to be Capcom’s big break into online gaming. That, uh, didn’t quite work out — indeed, the initial Western release of Auto Modellista didn’t have any online modes at all — but it didn’t stop it being a cool, immensely stylish game.
Hit the jump for the latest video to see what I mean!
Continue reading Sunday Driving: Fear the Mighty Yaris – Auto Modellista #2
Even today, Capcom’s 2002 racing game Auto Modellista stands out as a bold and striking experiment.
By combining relatively conventional arcade-style racing gameplay with an eye-catching cel-shaded visual style, the game successfully distinguished itself from many of its peers — though sadly, relatively mediocre reviews, mostly focusing on the game’s handling and its attempts to straddle the line between deep simulation and arcade racer, meant that it sold fairly poorly.
That doesn’t mean it’s not worth checking out by any means, however — particularly if you are someone who, like me, enjoys the customisation aspect of deep sims but hates “realistic” handling. Let’s take a closer look — and keep an eye on Sunday Driving for the next few weeks to see the game in action for yourself!
Continue reading PS2 Essentials: Auto Modellista