Having cleared the pre-season training and the first episode of exciting new TV show Split/Second, it’s now onto the next installment.
This episode, Splashdown, introduces the Air Strike event type. This involves helicopters firing missiles at you while you’re just minding your own business trying to drive in circles around an abandoned city.
It’s as intense and ridiculous as it sounds. Hit the jump to see how things went…
Continue reading Sunday Driving: Splashdown
I fancied a bit of a change from OutRun this week, so I present to you one of my all-time favourite arcade racers: Split/Second, developed by Black Rock and published by Disney.
Split/Second is a tragic tale, really; it was a spectacularly good game that came out at a bad time, had no marketing whatsoever and consequently flopped so badly that Black Rock had to close down and Disney stopped doing anything interesting like unusual cinematic arcade racers ever again. Booo.
Still, at least Split/Second still exists, and we can still enjoy it for ourselves, so let’s do just that!
Continue reading Sunday Driving: Rigged to Blow
It’s time once again for The MoeGamer Podcast, featuring my mellifluous tones alongside my regular podcasting buddy (and just plain ol’ buddy) Chris Caskie.
I’ve had a few people asking if there is an audio version of the podcast and the answer is “not yet”. However, after payday and the month’s Patreon donations come in, I’m going to set up an audio-only version of the podcast for the benefit of those who prefer to listen and/or wish to subscribe via services such as iTunes.
Watch this space for details in the coming days, and in the meantime hit the jump to watch the full video version of this episode.
Continue reading The MoeGamer Podcast: Episode 6 – Bring These Games Back!
Over the last decade, we’ve seen a lot of series attempt to “reboot” themselves for one reason or another.
In many cases, this is an excuse to go back to older games and remake them with a more modern aesthetic or gameplay conventions, but in others, it is in an attempt to completely reinvent the series for one reason or another — usually as an attempt to respond to the ever-present phantom that is “market forces”.
The Ridge Racer series underwent such a reboot in 2012 with Unbounded. Not only was this an attempt to turn the ageing franchise on its head, it marked a shift in development strategy, too; Unbounded was developed not by Namco itself, but by Bugbear Entertainment, a Finnish outfit who had previously been responsible for the FlatOut series and Sega Rally Revo on the PSP.
Continue reading Ridge Racer Unbounded: The Black Sheep