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One Way Heroics: Introduction and History

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The concept of a “point of no return” is a common one in RPGs: it normally refers to the point immediately before the game’s finale where advancing the plot any further will put you on a collision course with the ending.

In unusual roguelike One Way Heroics, however, every step you take is its own point of no return, since with every step you take the Darkness (or, in its new incarnation Mystery Chronicle: One Way Heroics, the Shine Raid) advances, obliterating the world behind you one column of tiles at a time.

Essentially the game is a cross between a typical roguelike and those anxiety-inducing levels from Super Mario World where the screen kept scrolling even if you didn’t move. Which makes it an altogether unique experience, and one well worth exploring.

So let’s do just that!

Continue reading One Way Heroics: Introduction and History