Tag Archives: Sonic the Hedgehog

The MoeGamer Podcast: Episode 8 – Sonic Sez

In case you hadn’t noticed, it’s been a month of Sonic funtimes here on MoeGamer, so what better opportunity to discuss the series as a whole on a podcast?

Don’t forget the podcast is now available both on YouTube in its full video glory, and now as an audio-only version too. You can access this via Soundcloud, subscribe via RSS or look us up on several popular podcast platforms, including iTunes.

Or you can just hit the jump here to enjoy the show in both video and audio formats right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 8 – Sonic Sez

Waifu Wednesday: Cream the Rabbit

There are many reasons one can find a character appealing.

Sometimes it’s as simple a base desire as “BIG FAT BAT TATS” — although many fans of Rouge will almost certainly point to other aspects of the character they like besides her formidable assets — but at other times it’s about a feeling of connection and warmth.

In many ways it’s a lot like the eight different types of love the ancient Greeks posited. Even among a cast of characters such as that of the Sonic series, where many characters have a lot of appeal elements in common, one can feel very differently about one character compared to how they feel about another.

Here’s Cream the Rabbit.

Continue reading Waifu Wednesday: Cream the Rabbit

Sonic the Hedgehog: The Age of Adventure

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Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.

But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.

That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.

Continue reading Sonic the Hedgehog: The Age of Adventure

Sonic the Hedgehog: The Lost Game

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After the success of the Sonic games on the Mega Drive, what was next?

Sega had a difficult time ahead of it, since there was a certain amount of confusion over what the real successor to the 16-bit console would be. On the one hand, there was the American-developed, cartridge-based 32X, which would act as an add-on for the Mega Drive rather than a standalone unit. And on the other, there was the CD-based Saturn system, developed by Sega of Japan.

Clearly, in order to be a success, at least one of these new systems needed a Sonic game. But that turned out to be a rather more difficult undertaking than anyone anticipated. Continue reading Sonic the Hedgehog: The Lost Game

Sonic the Hedgehog: Spinning Off

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So we’ve already talked about Sonic’s main 16-bit games on the Mega Drive, as well as his 8-bit adventures on the Game Gear and Master System.

But we have a few more games to explore from this early era before we start exploring the blue blur’s oft-maligned jump into 3D space, and those are the numerous spin-offs that appeared to complement the “mainline” platformer experiences.

Turns out there’s quite a few of them. And they’re pretty much all really cool! Let’s take a closer look.

Continue reading Sonic the Hedgehog: Spinning Off

Waifu Wednesday: Amy Rose

It’s Sonic month here on MoeGamer, so, well, we gotta do what we gotta do.

The Sonic series as a whole actually has a decent number of fun, cute and sexy female characters, with probably the most well-known of them being Sonic’s not-girlfriend Amy Rose.

With most gamers’ first encounter with her being 1993’s Sonic CD, what you may not know is that she’s actually one of the few Sonic characters to be introduced via media from outside of the video games, before later being incorporated into the main series canon. So let’s take a look at where she came from and who she is!

Continue reading Waifu Wednesday: Amy Rose

Sonic the Hedgehog: Little Brothers

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It’s fair to say that, for many people, Sonic’s “golden age” was the 16-bit era that encompassed his first four(ish) games.

What doesn’t tend to get talked about quite so much is the fact that, around the same time, there were some fantastic 8-bit releases in the series on Sega’s Master System console and ill-fated Game Gear handheld.

So, well, let’s talk about that, shall we?

Continue reading Sonic the Hedgehog: Little Brothers