This article is one chapter of a multi-part Cover Game feature!
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With visual novels having a lot more in common with conventional, non-interactive fiction than many other types of video games, it’s eminently possible for individual authors to give their work a clear sense of artistic identity and authorial voice.
Such is the case with Ne no Kami and Sacrament of the Zodiac, the work of Japanese circle Kuro Irodoru Yomiji and writer Fenrir Vier, who have made a great deal of effort to ensure that their work — and the world they’ve created — are internally consistent and true to their original visions.
In other words, unlike larger-scale projects developed by huge organisations, many members of whom have contrasting and conflicting priorities in development, the small team behind Ne no Kami was able to focus on giving their work a clear sense of artistic integrity rather than thinking of it as a “product” first, a creative work second.
I was fortunate enough to have the opportunity to pick Fenrir Vier’s brain about the creative process behind the development of such a piece of work.